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Supermono brings cutting edge deferred rendering engine to iPhone

It's the shiniest car in the world

Supermono brings cutting edge deferred rendering engine to iPhone
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UK studio Supermono is best known for its excellent MiniSquadron games, but it's been a bit quiet lately. That's because it's been working on an all-new game engine for its future titles.

It's just released a video of the technology working on a demo scene involving what could be the shiniest car ever seen on an iPhone.

But as the description explains, while the new game will feature cars, it's not really a racing game.

The science bit

As for how the technology works, it uses a technique called deferred rendering, which was popularised in games such as Killzone and Uncharted.

This reverses the usual rendering pipeline (the deferred bit), enabling developers to use lots of dynamic lights in complex ways, albeit creating some issues when it comes to anti-aliasing and alpha blending.

Still, that's a discussion for another science lesson. In the meantime, just enjoy some impressive graphics. As for Supermono's "car but not really racing" game, that's due out in the summer.

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Jon Jordan
Jon Jordan
A Pocket Gamer co-founder, Jon can turn his hand to anything except hand turning. He is editor-at-large at PG.biz which means he can arrive anywhere in the world, acting like a slightly confused uncle looking for the way out. He likes letters, cameras, imaginary numbers and legumes.