Super Boom Boom 2: Space Adventure launching in the US
Mobile micro-transaction model coming to the West
Korea has always been an early adopter of gaming technology, and often leads the way when it comes to uncovering new concepts in distribution and revenue models. For a while now, Korean mobile developer, publisher and distributor Gamevil has been enjoying significant success on its home shores with a micro-transaction system for mobile games.
Similar to the system used in a lot of MMORPGs, whereby players pick up the game very cheaply - or often for free - and the developer makes money from people buying in-game credit or items (a concept that was also pioneered in Korea), Super Boom Boom 2: Space Adventure will allow pocket gamers to purchase 'G-Points'. Using this virtual currency, you'll be able to buy extra levels, items and mini-games.
This will be the first time the US has seen a micro-transaction system in a mobile game, and if the overwhelming financial success of Gamevil's local titles like Baseball Superstars 2008 is anything to go by (which features heavy use of G-Points on Korean networks), this could mark a significant milestone in the way we view, and pay for, pocket gaming.
Scheduled for release in October, hit 'Track It!' for more Super Boom Boom 2: Space Adventure as it lands.