It's a common theme with mobile games: take an old formula, add a few knobs and bobs here and there, and attempt to spruce it up for a new generation.
Messing with ripe old recipes is a dangerous business, however. Heston Blumenthal aside, there aren't too many chefs willing to fiddle with family favourites.
If Pang Remixed was a dish, it wouldn't be one consisting of new ingredients. Instead, it would be a whole heap of the flavour fans already know and love, with a great big side order of added Pang lumped on top for good measure.
The question is: is more of the same from a game that's already popped up on mobile here, there, and everywhere worth yet another punt.
Pang perfectIn terms of delivering the standard Pang setup, this remixed edition doesn't put a foot wrong.
In both Campaign and Survival modes you're tasked with popping a number of balloons that bounce around each stage by firing grappling hooks. Contact with said hooks splits the bubbles in two, with the idea being to continue splitting them until they're wiped from play.
Considering any contact with the host of bouncing balloons saps your life away, Pang Remixed – as before – is a case of careful positioning, dodging the array of hazards and keeping the screen as clear as possible requiring more than nimble fingers.
More for your money
The 'whole heap of extra Pang' previously hinted at comes in the form of bonus bubbles.
Adding to the existing array of extras - blocks that can dangerously alter each balloon's path, the host of enemies that can paralyse you, and the power-ups that alter both your weapon's range and proficiency - are balloons with added abilities: some that are temporarily indestructible, others than can blast all around them to kingdom come.
None essentially changes what Pang has to offer – they just make the whole affair a touch more hectic, which is a factor hardened fans will more than likely appreciate.
For the rest, however, Pang Remixed is less a full-on reimagining of a classic and more an extension of what the game already was: an often insanely pernickety, but nevertheless supremely addictive, bubble-popping puzzler.