Mobile  iPhone  Mag  Podcast Pocket Gamer  LOG IN | REGISTER  Twitter     Forum     Contact Us     RSS Feeds
AD_Fieldrunners_PSPLboard
AD_Fieldrunners_SkyscraperPSP
New to Pocket Gamer? Start here!
ABOUT US
CONTACT US
WHO ARE WE?
ADVERTISE
GAMES ARCHIVE
NEED HELP?
BUY GAMES
BUY MOBILE GAMES
BUY PSP GAMES
BUY DS GAMES
SPECIAL OFFERS
FREE STUFF
COMPETITIONS
MOBILE GAME DEMOS
PSP GAME DEMOS
DS GAME DEMOS
FRIDAY FREEBIE
OUR SITES
POCKETPICKS
POCKETGAMER.fr
POCKETGAMER.biz
OTHER SITES
ONLINE BINGO
INDUSTRY
PARTNERS
Metacritic
GameRankings
Pocket Gamer on NewsNow
GamesTracker
dx.net
UK Mobile Pages Directory
GameZone  -
    For Games, reviews, and cheats
PSP  header logo

 PSP GAME REVIEW

flOw

Tranquility on the go

Product: flOw | Developer: SuperVillain Studios | Publisher: Sony | Format: PSP | Genre: Simulation | Players: 1-4 | Networking: wireless (adhoc) | Version: US
More than any other form of entertainment, handheld gaming intends to transport us away from the realities of daily life even if it's only for a the odd precious, brief moment.

Few games have ever done this quite as effectively as flOw. Beyond being a simple distraction, its unabashedly plain gameplay is as soothing as it is stimulating. It's like having a Japanese zen garden in your pocket minus the pebble raking and bonsai upkeep.

flOw charges you with guiding a microorganism through a rainbow-hued ether. Surviving in the multicolored microcosm means munching on the minuscule creatures floating about. The analogue nub serves to move your microorganism, while the face and shoulder buttons give you a short speed boost instrumental in chasing down quick prey. With each meal, your organism grows until bit-by-bit it becomes a formidable life form that nearly spans the screen.

Most creatures can be devoured in a single gulp, but there are larger animals lurking about that demand more work. Long snakes slither around the ether, joined by overgrown stingrays and jellyfish wading through the chromatic waters.

Eating these larger enemies requires biting on designated weak points – glowing white appendages signify where to chomp. Hit each soft spot and the creature devolves into a school of bite-sized organisms that you can easily ingest. Occasionally it's difficult to determine where a creature's weak point lies, but after a few passes it's either clear or you've chewed it to bits.

Just like you, these larger creatures have hungry mouths. Get in the way and you'll suffer from bites of microcosmic proportions. While you can't die in flOw, taking enough damage sends you back to a safer area. Levels consist of multiple two-dimensional planes stacked on top of each other.

You move between planes by touching single-celled red and blue organisms. Red sends you into the background, whereas blue brings you to the foreground. The transition is seamless, blurring the previous planes as you hone in one your destination.

Sadly, the presentation isn't quite as smooth. Sure, flOw boasts a beautiful visual style that brings together vibrant colours and unique geometric designs, while gorgeous lighting effects transform creatures from plain shapes into vivid glowing life forms. You're even able to see the glowing silhouettes of creatures in the background, shifting the light as they swim.

Cram too many of these organisms onto the screen, however, and the game has difficulty rendering all the beauty. The noticeable 'slowdown' that occurs breaks the trance of play. That sensation – the feeling of truly being transported through the game mentally – ends up suffering under an occasionally choppy frame-rate.

A similar issue appears during multiplayer sessions. Turn on the WLAN switch during play and the game automatically joins up with other players in ad-hoc mode. Up to four players in total can swim together, although too much thrashing makes the water unpleasant. In other words, whenever there's too much action onscreen, the frame-rate dips.

But then actively sharing the experience may not even be something you want to do. flOw is an extremely personal, introverted game that loses something when expanded to multiplayer. It's like busting into a friend's bedroom during their most private moment. And no one wants that. Encourage your chums to download and play the game for themselves, certainly, but you'll have a better time playing flOw solo in our opinion.

And play it you should. Despite the graphical hiccups, flOw is a unique and most worthwhile experience. What it lacks in depth it gains in player engagement and while it's unlikely to cater for massmarket tastes, it comes highly recommended to anyone wishing to escape the dreary reality of their daily commute.
flOw
Reviewer photo
Tracy Erickson | 11 March 2008
Unique in its tranquil style of gameplay, flOw's delightfully smooth experience is punctuated only by technical flaws related to its beautiful visual presentation
 
Have your say! PG Tips & Cheats Related stories  
Joined:
May 2007
Post count:
825
Fraser | 27 April 2008
I downloaded this the other day on the European PSP store (after it finally arrived) and I think that some of the graphical flaws you mentioned must have been taken care of for its release over here.

The action is very smooth - glitch and stutter free. It is also one of the most beguiling gaming experiences I have ever had on any platform. Beautiful, emotive and in every sense one of the most original games to have crossed my path. I just couldn't stop playing it from the moment I picked it up, it is truly a testament to the intoxicating effects of interactive visual medium (and as close a thing to a purpose built poster boy for the 'games as art' crowd as you are ever likely to see).

I thought that Wipeout Pulse was going to be my PSP game of the year, but now I might need to reconsider.
JOIN THE DISCUSSION...
Please enter your name and leave your comment below