Treasures of Montezuma Blitz
by Peter Willington 12/4/2012
Product: Treasures of Montezuma Blitz
Developer: Smart Phone Labs
Publisher: Alawar Entertainment
Format: PS Vita
Networking: wireless (network)
As the first foray into freemium gaming on the Vita, Treasures of Montezuma Blitz represents a big step forward for handheld consoles, which so far have failed to embrace in-app purchases.
So it's a pity that the game is a run-of-the-mill match-three puzzler, beset by a few technical shortcomings and premium content that feels miserly.
On first appearance Treasures of Montezuma Blitz is your typical Bejeweled clone: line-up a minimum of three jewels of the same colour horizontally or vertically to remove them from play and score. More jewels then fall from the top of the screen, filling up the empty spaces on the board.
A decent Bejeweled clone with horrifically expensive micro-transactions and long load times, the Vita's first freemium title is a misplaced first step into the brave new world of free games on portables
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