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PlayStation Vita  header logo

Street Fighter X Tekken Vita

For: PS Vita

Not cross, just disappointed

Product: Street Fighter X Tekken | Publisher: Capcom | Format: PS Vita | Genre: Fighting | Players: 1-2 | Networking: wireless (adhoc), wireless (network) | Version: Europe
 
Street Fighter X Tekken PS Vita, thumbnail 1
When I was a young man, I was good at three things.

The first was fighting at punk and hardcore concerts with other angry/bored/nihilistic teens in the sleepy town of Royal Tunbridge Wells. The second was playing Capcom VS. SNK 2, a cross-over title featuring characters from Street Fighter and King of Fighters. The third was playing Tekken Tag Tournament by Namco.

As soon as I booted up Street Fighter X Tekken Vita I regressed several years. The prospect of duking it out with a massive roster of characters from across two fighting game titans overwhelmed me like a dragon punch made of flaming aeroplanes. When I recovered from the blow, I was 16.

Just who is Kuro anyway?

So why have I been left a little underwhelmed by the whole experience?

It's no reflection on the core premise, or even the systems of the game. For your money you're getting a stack of characters, a whole heap of stages in which to pit them against one another, and a decent selection of modes.

Single-player is the typical arcade-style offering, in which you select two heroes (or villains) from a diverse roster of Namco and Capcom franchises. Want to take the World Warrior and his red suit-adorned best bud to victory? Go for it. Fancy combining a Mokojin-straddling Pac-Man with Jin Kazama for a bit of variety? Fill your boots.

Aside from the tag-team element, wherein you can trade places with your partner to avoid losing a round and call him in for special combination attacks, it's business as usual for Capcom's fighters. If you've played Super Street Fighter IV 3D Edition then you know what to expect.

If you haven't, then cast your mind back to Street Fighter II. It's that well-weighted, combo-driven 2D scrapping, but in three dimensions. Super combos are on-hand to dish out serious damage in a spectacular fashion, there are throws to cancel, cross-ups to be had, parries to learn.

For the Namco characters - specifically those from Tekken - the six-button setup initially feels strange. When you've put as much time as I have into learning Ling Xiaoyu's moves in a traditional Tekken game, it's hard to break the mindset of wanting to fight with just the four buttons.

A girl from Mishima High School broke my heart

And this is where most of my issues with the game stem from. It doesn't feel like Capcom's pugilists going up against Namco's on a level playing field - it's a Street Fighter party that the folks from Tekken have gatecrashed.

Still, if you can get past this there's plenty to see and do. Though the story isn't nearly as smartly created as Mortal Kombat's, it's a decent enough narrative to please fans. When you're not battling through the story you can take the game online against friends and randoms. The technical performance varies, but it's usually solid enough.

If you're getting your ass handed to you, you can always jump into the Training mode which features Trials (win a match under specific perameters) and Missions (perform specific sequences of moves).

These tutorial variants aren't as deep as, say, a BlazBlue: Continuum Shift Extend, but they're sufficient to help you catch up.

I suppose I expected more from Street Fighter X Tekken Vita. The ever so off-kilter fighting is as intense as you want to get, and the plethora of characters and numerous modes will keep you playing for a good long while. It's a quality package, but one that squanders its potential to truly mix the two styles of gameplay found in both series.

Ultimately, its title is misleading: it should be called Street Fighter: Tekken Edition.
 
Street Fighter X Tekken Vita
Reviewer photo
Peter Willington | 5 November 2012
A solid brawler, but one that does very little with the Tekken licence. If you want another Street Fighter-like scrapper, it's a solid purchase
 
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Joined:
May 2012
Post count:
4
amansth | 13:06 - 14 November 2012
disappointed slightly with this review.
with comparison to the marvel vs capcom review i think this game covers up the faults mentioned there.(i.e. online, static backgrounds etc)
its slightly shocking that the ps3-vita connectivity isnt mentioned and neither are the (gimmicky) ar features and burst kumite mode.
perhaps a review amendment is in order.
i also disagree with the ' tekken characters dont feel like tekken argument'. it just feels like tekken 2 but much faster.
again, i think a rethought is necessary.
Joined:
Sep 2012
Post count:
6
LadyFreakGamer | 02:58 - 12 November 2012
Seriously? oh thanks for the news I am glad I have SFvsT on my PC and wanted to purchase on Vita but then its not Cross
Joined:
Jun 2008
Post count:
22
Acteon | 11:49 - 6 November 2012
I agree with ForestDemons, I think if you have issues with the "core" game that's no reflection on the Vita itself. I'm surprised you didn't mention that, compared to MvC3, which was essentially a completely faithful port of the home console version, SFxT has been toned down graphically, with fewer animated background elements and some assets stripped and replaced with static 2D "screens". This makes it less eye-popping than it could (and probably should given the power of the unit) have been.

Personally I love the game. I'm not a big Tekken fan, so I'm less bothered about the control aspect for those characters as a result, but for a portable fighter this is right up there with the best on the market.

Now, if only Capcom would release SF4 on Vita, we'd have a serious Capcom fighter to take with us on the bus - until then, Blazblue is probably the best we're going to get for the hardcore.

We're pretty spoiled for choice really, and that's got to be a good thing.
Joined:
Nov 2012
Post count:
2
@forestdemons | 09:16 - 6 November 2012
I agree with you regarding the wasted opportunity of the tekken licence. A four button setup would have been better for the tekken roster and it would have been different to SF4 for the SF ones.

I would say that a game of this quality and depth on a handheld deserves a bit more praise. It was never going to be a different game then the console version. On the Vita we are getting the full console fighting game experience (except the controls), Full roster, amazing graphics and content. Its easy to see the hard work put into the port to the Vita. If you like the game you will love this go anywhere version.

Look at all fighters ever released on a handheld and this is right up there from a quality perspective. All be it a port of an somewhat flawed original.
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