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PlayStation Vita  header logo

Rayman Legends

For: PS Vita

Great, but not best on Vita

Product: Rayman Legends | Developer: Ubisoft Montpellier | Publisher: Ubisoft | Format: PS Vita | Genre: Platform | Players: 1 | Version: Europe
 
Rayman Legends PS Vita, thumbnail 1
Rayman Legends is phenomenal. If there were any justice in the world, other developers planning to create platformers would be required to play it by law to learn its ways.

You've no doubt already scrolled down to the score, and are now scratching your head. If Rayman is destined to be my personal game of the year, why isn't it a 10/10?

Unfortunately, the PS Vita version of the game is an inferior take on the title. It's still great, but touchscreen woes and technical issues hold it back from matching its console-based brethen.

Caught napping

Rayman has been asleep for 100 years following the conclusion of Rayman Origins. Now the baddies are back in full force, and he's arisen to deal out the pain once again.

This involves bombing your way through the most gorgeous, colourful, personality-filled levels, saving the world and restoring the balance once more.

As with Rayman Origins, Rayman Legends works for a number of reasons. First, the controls are absolutely spot-on, and feel wonderfully tight.

The game is also very forgiving, so that when you die you're thrown back only ten seconds or so. It's still a challenge, though - especially on the later levels, as the game focuses on finding the hidden prisoners and saving them.

And Rayman Legends's levels are just so meticulously designed. The world is even more exciting than the one in Origins - Legends even contains my own personal "Level of the Year", in the form of Castle Rock. Just wait until you play it.

Ray-ce you

Besides the massive variety you'll find in the main set of levels, Rayman Legends throws tons of additional content at you - and barely any filler.

Daily and weekly challenges are available, which pit you against the rest of the world as you run, jump, and punch as quickly as you can.

Trophies are then handed out to add to your "Awesomeness" meter - these can be earned as part of the main game too.

Elsewhere, you've got creatures to collect, tons of levels from Rayman Origins to play through again, and heroes and princesses to save.

Finishing the game will take you a good ten hours, while collecting everything will add another four or five. Rayman Legends is a massive game.

Best on Vita?

The phrase "Plays best on PS Vita" gets thrown around a lot these days. In this case, it's not true.

Rayman Legends on PS Vita is a cut-down version of the Wii U edition. All the touchscreen based Murfy levels are here, including some additional ones made especially for Vita.

But they don't work as well as on the Wii U, since the Vita's screen is smaller that the Wii U GamePad. This means you can barely see what you're doing since your finger is always in the way.

It's possible to switch to the back panel, but this is just massively fiddly. In the end, I found myself sighing whenever Murfy would appear - these levels are just not very fun.

The Vita version falls down in other places too. It's missing the Invasion levels from the console version, which are some of the best levels in the game (an upcoming patch will apparently add them in, but we don't know when), and there's also sizeable slowdown problem at random moments throughout.

If you only have a PS Vita, then it's definitely worth picking up Rayman Legends for the handheld - it's still a fantastic game. It's just a shame that sub-optimal porting has taken the sheen off this platforming gem.
 
Rayman Legends
Reviewer photo
Mike Rose | 5 September 2013
While the Vita version of Rayman Legends is inferior to the rest, it's still a highly enjoyable platforming romp
 
Have Your Say
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Joined:
Aug 2012
Post count:
154
@xeroxeroxero | 20:51 - 16 November 2013
Hey Safeer. We don't re-review games when they get an update, we critique what is available at the time. So no, I'm afraid we won't. Rest assured, it's a great game, as Mike points out in this review.
Joined:
Oct 2013
Post count:
10
Safeer Humayoon | 17:18 - 16 November 2013
Will you update score once the 28 Invasion levels are added on november 26th 2013?please respond.
Joined:
Oct 2012
Post count:
11
Myron de | 11:33 - 12 September 2013
Just curious: you say this game had some sizeable slowdown? I'm about 3/4 through and have only seen just a bit of choppiness with the Dragon boss battle in world 1 and just a tad at the loading screens... everything else is running buttery smooth! Could you please specify this problem?

Again, just curious! Your review actually made me buy this game and I'm enjoying every second of it. Dragons Crown was too choppy for it's own good, buy Legends seems to be doing okay? :D
Joined:
Sep 2013
Post count:
2
Scubafinch | 22:46 - 8 September 2013
Thanks for the review Mike. Doesn't the Vita version have online co-op... how did that fare in your review?
Joined:
Sep 2013
Post count:
2
@nmacipad | 11:27 - 7 September 2013
@jeffb01 Try to master it, because after it's really useful to use it.
Joined:
Oct 2012
Post count:
20
jeffb01 | 02:57 - 7 September 2013
@nmacipad
I've tried using back touch controls and it hasn't worked that well for me because your finger has to be at the exact right spot. I wish they would of used a circle to show where your finger is like in LBP vita...
Joined:
Aug 2013
Post count:
31
Harry Styles | 20:27 - 6 September 2013
Rayman Legends looks like a title that could potentially do great on mobile! I wonder if Ubisoft is thinking about a mobile launch soon. I am really passionate about gaming on the go rather than console or handheld gaming. The mobile game industry is booming and some titles are making millions of $ a week, something to surely exploit while it lasts I reckon.
Joined:
Sep 2013
Post count:
2
@nmacipad | 17:11 - 6 September 2013
Your review about the touch controls on Vita is useless, why ? When there is the Murphy levels, push start an play with rear pad control !!! Yes, the Vita have this awesome feature and you don't mention it once, shame on you the Vita version is brilliant !
Joined:
Oct 2012
Post count:
20
jeffb01 | 16:53 - 6 September 2013
btw, jungle run is one of the best touch apps ever, but if they put the murf levels on iOS, I wouldn't pay 99 cents for it...
Joined:
Oct 2012
Post count:
20
jeffb01 | 16:52 - 6 September 2013
This game could be a 10, but the 12 murf levels bring it to a 7 for me. When I see murf on the poster of the level, my stomach drops in dread. The music level in each world is the ice cream dessert and the murf levels are like broccoli - yuck!
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