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 N-GAGE FEATURE
RIP N-Gage: Even the obituaries are half-arsed
What went wrong with Nokia's big games plan
TechCrunch and Mashable are two of the biggest tech blogs in the world. Known for knowing their onions when it comes to Web 2.0 and consumer technology. Big guns.

So it's instructive that when both reported on Nokia's N-Gage shutdown in recent days, neither seemed to realise that N-Gage had been relaunched since the days when it was a pasty-shaped gaming handset.

"We're still going to miss making fun of Nokia's Taco Phone," said Mashable's post, blithely ignoring the fact that most people stopped making fun of the Taco phone when it was decommissioned in 2005.

"The phone didn't work, the games didn't sell, the competitors had better ideas. Then that Apple phone was launched and Nokia's N-Gage project was deader than a zombie in the vacuum of space," says TechCrunch's effort.

Which is accurate in parts, but the story's use of an image of the original N-Gage shows that here, too, N-Gage's relaunch as a service just before "that Apple phone" took the games world by storm appears to have passed the writer by.

The fact that two of the world's biggest tech blogs have half-arsed obituaries is just one sign that outside the mobile gaming world N-Gage's demise isn't really registering as a big deal. Even so, it deserves a better send-off.

What went right

Nokia did some great things with N-Gage Mk. II. For example, it made every game available for free download, allowing players to try titles before paying to unlock the full thing - a model that's about to become a lot more common on iPhone following Apple's changes to its in-app payment rules.

Nokia's N-Gage team recognised that mobile games needed a leap in innovation and imagination, and funded some of the most talented independent developers to create new games for the platform. Reset Generation stands out, but Creatures of the Deep, Dance Fabulous, the two Dirk Dagger games and ONE all stand out.

N-Gage also made a decent fist at bringing Xbox Live-style community and achievements to mobile gaming, through its N-Gage Arena - itself one of the few bright spots of N-Gage Mk. I.

What went wrong

Summing up N-Gage's demise as 'it was shit, then iPhone came along' isn't quite the full story. However, it has to be said it suffered from some pretty major problems.

Right from the start, it seemed simply putting the N-Gage client on a range of handsets was more of a technical challenge than Nokia had anticipated. The slow initial rollout served to dampen the excitement around the new platform rather than managing expectations.

Some handsets - the N73 and N93 - never did get N-Gage, as it proved too much of a struggle.

Another fault was the lukewarm support from the big mobile games publishers. In stark contrast to the resources they're now piling into iPhone, for the most part the publishers simply ported their Java games to N-Gage while wrapping N-Gage Arena connectivity around them.

Why? Because they weren't enthused by the platform. In fact, many had serious reservations about N-Gage, including the revenue share they got for selling games through it, the too-fiddly certification process for getting their games approved, and technical issues with the SDK.

These issues - explained most succinctly at Nokia's own games conference by EA Mobile - combined with less-than-stellar sales for the first games to be released in those early days when the rollout was in softly-softly mode, created an unvirtuous circle of shovelware.

The fact that most N-Gage owners seemingly just wanted to play Tetris didn't exactly act as a spur for the publishers to push the boat out on expensively innovative games.

Meanwhile, Nokia - the company as opposed to the N-Gage team - seemed to wash its hands of its second-generation gaming platform awfully quickly. In 2009, N-Gage has been little more than a footnote even on handsets where its client was preloaded.

Music, maps, social networking... pretty much every other service took prominence, indicating a loss of confidence from those higher up the company food chain.

And then there was iPhone...

TechCrunch's article does identify one key nail in N-Gage's coffin: iPhone. The App Store launched a few months after Nokia's games service, and provided a stark reminder of its flaws.

N-Gage was built around 3D games and multiplayer/connectivity, but iPhone had both of those plus touch and tilt. N-Gage had a select catalogue of games - 48 by the end - while iPhone had thousands.

N-Gage billing varied depending where you were, but Apple took everyone's credit card details when they activated the device. Nokia had one community that remained relatively static, feature-wise, whereas iPhone had a group of Xbox Live wannabes going toe-to-toe, innovating by the week.

And, most crucially, iPhone was the big buzz among developers and publishers, flinging ideas, innovations and resources into a constant succession of high-quality games. Quantity over quality? There was far more rubbish on the App Store, but far more great stuff too.

In conclusion

Sadly, that's the real obituary for N-Gage. Nokia spent two years working on its second-generation games service only to be completely upstaged by Apple, which wasn't really trying to be the next big thing in mobile gaming until it saw games take off in the App Store.

Look back at the What Went Right section of this piece: try-before-you-buy, great own-IP games, connectivity. N-Gage WAS ahead of its time. But just months after its launch, another platform took those concepts and ran with them.

iPhone didn't kill Nokia's games initiative. N-Gage's own flaws were quite enough to do the deed. But the success of the App Store and iPhone gaming magnified those flaws and sucked industry support away from N-Gage.

Last week's announcement was inevitable, but N-Gage at least deserves a decent explanation about why.

Reviewer photo
Stuart Dredge 3/11/2009
Have your say!  
Ozzy | 3 November 2009
Excellent article, but I think it misses a few things still:
1) The original N-Gage (as in, the daft handset we all remember N-Gage for) had some big flaws in terms of ergonomics and design. Having to take the battery out to change games was not a good design decision, nor the fact that at that early stage in mobile games, the files were too big to be delivered over the air. The whole point of mobile games is that they circumvent boxed retail, except that with this, Nokia decided to reinvent the wheel. Big fail.
2) This was very early in the days of 3D gaming, and when everybody was concentrating on Java games, N-Gage was Symbian-based. That meant that games developers would need to change what they were doing, and take some big financial risks. Sure, Nokia opened its wallet and funded some amazing PS1 ports like Tomb Raider, but at that stage, a decent development budget might have been £50K for a Java game, against the £200K it cost to port Tomb Raider (allegedly)
3) The later, software-only version of N-Gage was just viewed as more fragmentation. Not only that, but publishers didn't want to be seen to be siding too much with Nokia as it could affect their operator deals - and it's the operators that sold the volume games, not Nokia. If Nokia had opened up the N-Gage SDK to everyone and made it cheap to develop for, it might have been different. Ironically, one of the strengths of the iPhone was that it isn't controlled by an operator, meaning it was fair game for developers big and small.

What the N-Gage did do was put a lot of ideas back into the industry; community features, reccomendation and online rankings were all there before Facebook games and iPhone made them the norm.
Henrik | 5 November 2009
Yeah, there were some good games on N-Gage. But it doesn't really matter anymore that N-Gage dies, since the Ovi Store is starting to shape quite nicely and the stability problems are almost completely ironed out now.

There are already lots of games on the store, and in different formats and prices as well. Since the Ovi Store has been launched it seems more are encouraged to actually do native Symbian games again, which is really nice, esspecially considering the newer devices like the 5800, N97 etc.

Nokia has had a difficult year, catching up, consolidating, unifying services and fixing bugs. It seems that it has started to work for them now, so killing off N-Gage (the last of their previous generation services) seems only natural.
rahul | 9 November 2009
If you consider why Iphone is famous & Ngage is not, i would say that apple has 3 versions of Iphone now (Normal,3g & 3gs) , all have same gaming capablities. But with Nokia there are a lot of inconsitencies for instance, no ngage support for N73,N76,N91,N80,5700XM although i do know unofficial Ngage can be downloaded. More so its a shame of biggest magnitude that a high end device like N93 which boasts of 3d graphics accelerator, TV out had no Ngage support. Nokia please not everyone is a fool or can afford to burn cash ( i mean one who has N73 moves to N95 for Ngage, Not many would do that, an Nseries phone is priced equivalent to a netbook's cost mostly). I am not a dedicated gamer, I bought N81 for Ngage but i was very disappointed about the number of games available at Ngage comapred to I phone games. One more thing that would have irritated the hell out of a prospective Ngage game buyer would be the demos, the try & buy is great nokia but where is the point of trying if you can play demos for 20 seconds (Asphalt 3 gameloft it has to gameloft who is capable of this stupidity).A demo is intended to create interest so that eventually he would buy the game but if you are going to play demos for 20 secs to a minute who is going to be stupid to buy a game. There is also a debate whether 3d graphics card should be placed in every phone & since it was not placed Ngage was not popular, i tend to disagree, mobile phones cannot equate a Nvidia graphics monster so it shouldnt matter. the reason why Ngage is dead is because of Nokia only & some assistance from gameloft who just ported its "HD"games to Ngage. Just a request to nokia guys PLEASE DO NOT BRING OUT NGAGE 3.0 BECAUSE ANY BUFFON WOULD HAVE KNOW THE FATE OF NGAGE PRIOR TO A YEAR. RIP NGAGE.
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