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N-Gage Reset Generation interviews a-go-go reveal more exciting details

Everyone's talking about Nokia's ambitious game

N-Gage Reset Generation interviews a-go-go reveal more exciting details

It's fair to say we're stupidly excited about Reset Generation, Nokia's upcoming N-Gage game. This week's exclusive footage of the game in action has only increased that.

The game itself isn't due out until next month, but Nokia is building anticipation by publishing a series of interviews on its website, with executive producer Scott Foe, developer RedLynx's co-founder Antti Ilvessuo, Nokia story and dialogue writer Jason Bates, and lead tester Henry Saulnie.

If you're as eager as we are for more info on the game, you should read them all, right now. Here's some snippets, though.

In the Scott Foe interview, he calls us out for our views on global rankings being a bit rubbish, although really he's agreeing with us that a pure list of the best 10 / 100 players is useless on its own.

"Global rankings are a base-line feature for enabling other features, one of which is friends rankings where you can see how you stack up against your friends," he says.

"When you click on any player name on the Reset Generation website, you will be taken to that player's 'player page' which houses a replay of every game that player has ever played. Want to see how the greatest player in the world plays? Click on that player's name and watch the replays."

Now that is cool.

Meanwhile, in the Red Lynx interview, Antti Ilvessuo gives some more info on how the character animations will work:

"Every individual character has three different attack animations and three different defensive ones. These are then combined dynamically to show the two characters interacting, so the amount of variety is huge," he says.

"For example, you migh see the Aggressor calling for help and his buddies come floating in from top to help him. Then they will all attack the Plumber, which causes the Plumber's belt to break and then his belly flops out!"

Nice. Meanwhile, the Jason Bates interview includes more details on how tough it was coming up with 10,000 lines of dialogue for Reset Generation:

"As far as actually writing the lines, the Sci-Fi Knight was the most difficult," he says. "After a dozen years of Nerds + Internet, there are only so many undiscovered Yoda jokes left. It's like searching for missing elements on the Periodic Table: we had to keep accelerating particles against the wall and picking through a sticky, subatomic mess."

Incidentally, Jason also goes by the name of Ikona, and writes the official N-Gage blog (one of our main sources for N-Gage news).

Finally, the Henry Saulnie interview gives some super-useful tips on how to play the game, based on the extensive testing period.

As we said at the start of this article, we were stupidly excited about Reset Generation already. After reading all these interviews, that's even more the case. Roll on August.

Stuart Dredge
Stuart Dredge
Stuart is a freelance journalist and blogger who's been getting paid to write stuff since 1998. In that time, he's focused on topics ranging from Sega's Dreamcast console to robots. That's what you call versatility. (Or a short attention span.)