General advice for PR
If you're looking for coverage, the most important thing is to make an interesting game. Assuming you've got that covered, you can improve your chances of being noticed by following the steps below when you email us.
- Make sure you include trailers, screenshots, and relevant information.
- Send us promo codes BEFORE your game goes live on the App Store. Don't worry - we won't publish reviews until the day the game goes live in the UK. It just helps us to get our reviews ready for launch days. And don't ask whether we want one - just send it.
- The same goes for .APK files if you're an Android developer. (We promise not to share them with anybody else.)
- If Pocket Gamer or one of our beloved rivals has already covered one of your games it's a good idea to remind us and include a link to the story.
- Don't be afraid to name drop and tell us about any significant industry experience. If your best friend and mentor is Shigeru Miyamoto or you worked on Big Console Game X, that could be what makes your email stand out from the dozens of others we get on a given day.
- Write an interesting email. It sounds obvious, but no matter how good your game is if you send us an email ignoring all of the above advice there's a very good chance we'll miss it.
And it doesn't end with the story. If we said something nice about your game or gave it an award at review, feel free to quote us, and get in touch if you want a copy of the award graphic to use on your site or promotional materials. A nod from Pocket Gamer could be what you need to get your game noticed by consumers or other sites.
We are happy to agree to embargoes when accepting code and early access to information and assets, but as soon as that material is in the public domain (through official channels, misadventure, or because another site has broken the embargo), we consider the embargo to be void in relation specifically to the published material.
We won't publish information or material not in the public domain before the agreed time.
We reserve the right to publish reviews as soon as the games in question are available, on the grounds that if a member of the public can render an opinion it makes no sense for a website whose function is criticism not to exercise the same freedom.
If you’d like to give something away to our readers in a competition, please contact competitions [at] pocketgamer.co.uk.
We're always very happy to receive iTunes promo codes for reviews, of course, but we're also happy to publish the ones we don't use on Twitter and Facebook. If you have some promo codes to give away, mail them to promocodes [at] pocketgamer.co.uk.
If you’d like to advertise on Pocket Gamer, there’s a range of options available to you. Contact advertising [at] pocketgamer.co.uk.
Pocket Gamer has an unrivalled editorial team and a great deal of experience providing high quality content to partners. To enquire about syndicating content from Pocket Gamer, contact chris [at] pocketgamer.co.uk.
Are you a talented and knowledgeable writer looking for a bit of freelance work or a full-time job? We generally advertise posts, but it can't hurt to drop us a line anyway - jobs [at] pocketgamer.co.uk
If you've spotted a bug, want to see something added or have any other tech enquiries, feel free to make contact at techsupport [at] pocketgamer.co.uk
And don't forget our industry-focused sister site PocketGamer.biz. If you have an announcement or a piece of news that's more relevant to members of the mobile gaming industry than to the wider public, editor Jon Jordan would love to hear about it: jon [at] pocketgamer.co.uk.
Pocket Gamer is a Steel Media site. If you'd like to know about any of Steel Media's other sites or magazines, visit
The team in full
Mark Brown, editor
Harry Slater, reviews editor
Peter Willington,handheld editor
Jon Mundy, writer
Chris Priestman, writer
Rob Hearn, managing editor, Steel Media
Jon Jordan, PG.biz editor-at-large
Keith Andrew, PG.biz editor
Chris Kerr, PG.biz writer
George Osborn, events editor
Alex Rennie, sales manager
David Ranki, business development executive
Chris James, managing director
The PG Business Network
Every day the Pocket Gamer team receives at least 100 messages from game developers relating to their upcoming projects, be it looking for news, previews, reviews, or just a chat.
To date we've done our best to give time to each and all of these, looking at every game before deciding what makes sense for our audience (and indeed the developers themselves) to cover.
Of course the truth is that we can't cover every single story or review requested and even if we could, we probably wouldn't do that. Our job is not to list everything in existence, but rather to curate what we think is most relevant, exciting and appealing to us and our audience.
This means that not all the games will get the editorial coverage requested and we understand that this can be hard to take and frustrating.
In the past, we could have done much better in terms of explaining where we stand on your submissions. This isn't because we don't care - it's purely a function of time and resources.
Now, however, we think we have a solution.
From now on we urge you to make use of our business network system rather than mailing us directly.
This may take slightly longer, and it may even be a little imperfect a process to begin with (please tell us where we can improve), but the all flipside is that it will ensure that you know exactly what's happening with your submission.
You'll be able to see when we looked at it, whether we're planning to feature it, and, if not, why we've chosen to pass on it what you can do to fare better next time.
And it's free.
You'll also be able to see all of the stories that we've written about you and your company/games (on both biz and consumer sites) in one easily access place, and you'll be able to utilise our new Developers' Corner feature to push your submission directly and you'll also reap the benefits (such as free reports, upcoming event details, and much more).
You can read more and register for the PG Business Network here.