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 MULTIFORMAT FEATURE

Contact us

Or how to get your game covered on Pocket Gamer
Product: Pocket Gamer | Publisher: Steel Media
 
Pocket Gamer Multiformat, thumbnail 1
So you've made a game, and you want to see it splashed across the digital pages of Pocket Gamer. This article will tell you how to get in contact with us, and offer some best practices to help improve your chances of scoring coverage on PG.

Plus, scroll down to find out more about the Pocket Gamer Business Network - a free service that gives you a surefire way of knowing whether your game will be covered by Pocket Gamer.




Contacts

Reviews
Want to get your game reviewed? Send us an email with info on the game, a promo code (or APK file), and some assets and we'll take a look. We can't review every game we're sent, but we consider everything that lands in the inbox of - reviews [at] pocketgamer.co.uk

News, previews, and other stories
So your game isn't quite right ready for review yet. That's fine. We're always looking for "the next big thing". If you want to alert the news crew to your game, please drop us a line at - news [at] pocketgamer.co.uk

Pocket Gamer writers
Got a game or a story that you think would interest a specific writer at Pocket Gamer? You can find the contact details for all editorial staffers, here.

Competitions
If you’d like to give something away to our readers in a competition, please contact competitions [at] pocketgamer.co.uk.

Advertise
If you’d like to advertise on Pocket Gamer, there’s a range of options available to you. Contact advertising [at] pocketgamer.co.uk.

Syndication
Pocket Gamer has an unrivalled editorial team and a great deal of experience providing high quality content to partners. To enquire about syndicating content from Pocket Gamer, contact chris [at] pocketgamer.co.uk.

Jobs and internships
Are you a talented and knowledgeable writer looking for a bit of freelance work or a full-time job? Are you plucky newcomer looking to get a foot on the ladder of games writing? Then get in touch! We generally advertise posts, but it can't hurt to drop us a line anyway - jobs [at] pocketgamer.co.uk

Tech Support
If you've spotted a bug, want to see something added or have any other tech enquiries, feel free to make contact at techsupport [at] pocketgamer.co.uk

PocketGamer.biz
And don't forget our industry-focused sister site PocketGamer.biz. If you have an announcement or a piece of news that's more relevant to members of the mobile gaming industry than to the wider public, editor Jon Jordan would love to hear about it: jon [at] pocketgamer.co.uk.

AppSpy
Want to get in touch with our video-obsessed sister site, AppSpy? Find out more, here.

148Apps
Pocket Gamer is also associated with 148Apps. You can find out more about this site, here.




Advice for PR and game developers

If you're looking for coverage, the most important thing is to make an interesting game. Assuming you've got that covered, you can improve your chances of being noticed by following the steps below when you email us.

- Make sure you include trailers, screenshots, and relevant information.
- Send us promo codes BEFORE your game goes live on the App Store. Don't worry - we won't publish reviews until the day the game goes live in the UK. It just helps us to get our reviews ready for launch days. And don't ask whether we want one - just send it.
- The same goes for .APK files if you're an Android developer. (We promise not to share them with anybody else.)
- If Pocket Gamer or one of our beloved rivals has already covered one of your games it's a good idea to remind us and include a link to the story.
- Don't be afraid to name drop and tell us about any significant industry experience. If your best friend and mentor is Shigeru Miyamoto or you worked on Big Console Game X, that could be what makes your email stand out from the dozens of others we get on a given day.
- Write an interesting email. It sounds obvious, but no matter how good your game is if you send us an email ignoring all of the above advice there's a very good chance we'll miss it.

And it doesn't end with the story. If we said something nice about your game or gave it an award at review, feel free to quote us, and get in touch if you want a copy of the award graphic to use on your site or promotional materials.

A nod from Pocket Gamer could be what you need to get your game noticed by consumers or other sites.

Embargoes
We are happy to agree to embargoes when accepting code and early access to information and assets, but as soon as that material is in the public domain (through official channels, misadventure, or because another site has broken the embargo), we consider the embargo to be void in relation specifically to the published material.

We won't publish information or material not in the public domain before the agreed time.

We reserve the right to publish reviews as soon as the games in question are available, on the grounds that if a member of the public can render an opinion it makes no sense for a website whose function is criticism not to exercise the same freedom.




The PG Business Network

Every day the Pocket Gamer team receives at least 100 messages from game developers relating to their upcoming projects, be it looking for news, previews, reviews, or just a chat.

To date we've done our best to give time to each and all of these, looking at every game before deciding what makes sense for our audience.

Of course the truth is that we can't cover every single story or review requested. Besides, our job is not to list everything in existence, but rather to curate what we think is most relevant, exciting, and appealing to us and our audience.

This means that not all the games will get the editorial coverage requested and we understand that this can be hard to take and frustrating.

In the past, we could have done much better in terms of explaining where we stand on your submissions. Now, however, we think we have a solution.

From now on we urge you to make use of our business network system rather than mailing us directly.

This may take slightly longer, and it may even be a little imperfect a process to begin with (please tell us where we can improve), but the all flipside is that it will ensure that you know exactly what's happening with your submission.

You'll be able to see when we looked at it, whether we're planning to feature it, and, if not, why we've chosen to pass on it what you can do to fare better next time.

And it's free.

You'll also be able to see all of the stories that we've written about you and your company/games (on both biz and consumer sites) in one easily access place, and you'll be able to utilise our new Developers' Corner feature to push your submission directly and you'll also reap the benefits (such as free reports, upcoming event details, and much more).

You can read more and register for the PG Business Network here.




Pocket Gamer
is a Steel Media site. If you'd like to know about any of Steel Media's other sites or magazines, visit www.steelmedia.co.uk.
 

Reviewer photo
Pocket Gamer staff  27 February 2005
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Show: Latest | Oldest
Joined:
May 2014
Post count:
50
Danny Russell | 23:53 - 8 October 2014
A reminder for everyone - this page details how you should contact us. It is not implying you contact us in this comments section. Anything posted here will be deleted.
Joined:
May 2014
Post count:
50
Danny Russell | 09:58 - 29 August 2014
Hello all! This page has been updated with the e-mail address for reviews - please make use of it!
Joined:
Aug 2014
Post count:
1
Hanh Nguyen | 08:17 - 29 August 2014
I've download and play Crazy Polygon game in Android -which is very very difficult that it's hard to get 100 points.
Can you get 150 points and I will give you a 100% coffee made in Viet Nam.
Good luck to you.
Joined:
Aug 2014
Post count:
1
Aron Davis | 15:20 - 11 August 2014
Who would I contact about about submitting a game? It's not apparent on the site.

Thanks!
-Aron
Joined:
Aug 2014
Post count:
1
@RockWuTheGame | 00:14 - 2 August 2014
Hi, I'm a one man Indie shop and I just launched my first game called RockWu on the iTunes App Store. It's honestly one of the best new games out there, that no one knows about. Ok, I developed it. But still ...

It's an old school arcade type puzzle game. and its FREE. Its best described as a Tetris-styled game with a Rock-Paper-Scissors twist. Weird marriage, I know. But when you play it, it makes perfect sense. It uses great '8-bit styled' music, has nice graphics and effects. The game play is intuitive and easy to get started. And, its just plain a blast to play, according to my personal experience and from its reviews. Everyone from kids to adults have enjoyed it.

It uses Game Center and has nice leaderboards and accomplishments. I'm asking that you please give it a play or two and I honestly think you'll find it quite addictive.

From,
the RockWu Developer - Pete
Joined:
Jul 2014
Post count:
1
Joxe Villar | 14:04 - 31 July 2014
Hi,

Reading the other comments I wonder if is this the place to send you games so you can review it?

Thank you
Joined:
Jul 2014
Post count:
1
@TrytekNL | 14:58 - 14 July 2014
Hello,

Finally we released the first port of our retro games for android. See: https://play.google.com/store/apps/details?id=trytek.game.retroWarfare

Retro Warfare will bring you back to retro gaming days, it will remind you of the old days when you played games like Mario and Megaman.

Hopefully you will enjoy it!
Joined:
Jul 2014
Post count:
1
byw | 14:00 - 13 July 2014
Hi,

I am part of an indie gaming studio for mobile game.

We just released our first title: Blast Your Way.

Blast Your Way is taking Tower Defense games to the next level making your defense objective travel thru the real streets of Manhattan. Players are to protect vehicle carrying money as it travels from point A to point B, but instead of directly controlling the car or anyone in it you
Joined:
Jul 2014
Post count:
1
FieryNyan | 08:41 - 13 July 2014
Here's a new game I made : https://play.google.com/store/apps/details?id=com.ekazaam.shift2free

It's created as a sequel to a very popular game.

Shift 2 is based on the negative-space centric platform concept in a style elegant, yet minimalistic, and pulsating with spy music. Navigate your man of mystery along the levels and to jump.
After a couple of warm-up levels, you'll need to master the art of Shift.
Shifting flips you beneath the floor on which you are standing, and reverses both your body color and gravity. It's up to you to spot the paths that are available using this mechanism, and to figure out how to make it to the exit for each level. Hindering
Joined:
Jul 2014
Post count:
1
Dray Bady | 05:41 - 11 July 2014
when can i start to repaly enigma express i really miss playing that game
JOIN THE DISCUSSION: 171 comments >>
 
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