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 MULTIFORMAT FEATURE

Contact us

Or how to get your game covered on Pocket Gamer
Product: Pocket Gamer | Publisher: Steel Media
 
Pocket Gamer Multiformat, thumbnail 1
So you've made a game, and you want to see it splashed across the digital pages of Pocket Gamer. This article will tell you how to get in contact with us, and offer some best practices to help improve your chances of scoring coverage on PG.

Plus, scroll down to find out more about the Pocket Gamer Business Network - a free service that gives you a surefire way of knowing whether your game will be covered by Pocket Gamer.




Contacts

Reviews
Want to get your game reviewed? Send us an email with info on the game, a promo code (or APK file), and some assets and we'll take a look. We can't review every game we're sent, but we consider everything that lands in the inbox of - reviews [at] pocketgamer.co.uk

News, previews, and other stories
So your game isn't quite right ready for review yet. That's fine. We're always looking for "the next big thing". If you want to alert the news crew to your game, please drop us a line at - news [at] pocketgamer.co.uk

Pocket Gamer writers
Got a game or a story that you think would interest a specific writer at Pocket Gamer? You can find the contact details for all editorial staffers, here.

Competitions
If you’d like to give something away to our readers in a competition, please contact competitions [at] pocketgamer.co.uk.

Advertise
If you’d like to advertise on Pocket Gamer, there’s a range of options available to you. Contact advertising [at] pocketgamer.co.uk.

Syndication
Pocket Gamer has an unrivalled editorial team and a great deal of experience providing high quality content to partners. To enquire about syndicating content from Pocket Gamer, contact chris [at] pocketgamer.co.uk.

Jobs and internships
Are you a talented and knowledgeable writer looking for a bit of freelance work or a full-time job? Are you plucky newcomer looking to get a foot on the ladder of games writing? Then get in touch! We generally advertise posts, but it can't hurt to drop us a line anyway - jobs [at] pocketgamer.co.uk

Tech Support
If you've spotted a bug, want to see something added or have any other tech enquiries, feel free to make contact at techsupport [at] pocketgamer.co.uk

PocketGamer.biz
And don't forget our industry-focused sister site PocketGamer.biz. If you have an announcement or a piece of news that's more relevant to members of the mobile gaming industry than to the wider public, editor Jon Jordan would love to hear about it: jon [at] pocketgamer.co.uk.

AppSpy
Want to get in touch with our video-obsessed sister site, AppSpy? Find out more, here.

148Apps
Pocket Gamer is also associated with 148Apps. You can find out more about this site, here.




Advice for PR and game developers

If you're looking for coverage, the most important thing is to make an interesting game. Assuming you've got that covered, you can improve your chances of being noticed by following the steps below when you email us.

- Make sure you include trailers, screenshots, and relevant information.
- Send us promo codes BEFORE your game goes live on the App Store. Don't worry - we won't publish reviews until the day the game goes live in the UK. It just helps us to get our reviews ready for launch days. And don't ask whether we want one - just send it.
- The same goes for .APK files if you're an Android developer. (We promise not to share them with anybody else.)
- If Pocket Gamer or one of our beloved rivals has already covered one of your games it's a good idea to remind us and include a link to the story.
- Don't be afraid to name drop and tell us about any significant industry experience. If your best friend and mentor is Shigeru Miyamoto or you worked on Big Console Game X, that could be what makes your email stand out from the dozens of others we get on a given day.
- Write an interesting email. It sounds obvious, but no matter how good your game is if you send us an email ignoring all of the above advice there's a very good chance we'll miss it.

And it doesn't end with the story. If we said something nice about your game or gave it an award at review, feel free to quote us, and get in touch if you want a copy of the award graphic to use on your site or promotional materials.

A nod from Pocket Gamer could be what you need to get your game noticed by consumers or other sites.

Embargoes
We are happy to agree to embargoes when accepting code and early access to information and assets, but as soon as that material is in the public domain (through official channels, misadventure, or because another site has broken the embargo), we consider the embargo to be void in relation specifically to the published material.

We won't publish information or material not in the public domain before the agreed time.

We reserve the right to publish reviews as soon as the games in question are available, on the grounds that if a member of the public can render an opinion it makes no sense for a website whose function is criticism not to exercise the same freedom.




The PG Business Network

Every day the Pocket Gamer team receives at least 100 messages from game developers relating to their upcoming projects, be it looking for news, previews, reviews, or just a chat.

To date we've done our best to give time to each and all of these, looking at every game before deciding what makes sense for our audience.

Of course the truth is that we can't cover every single story or review requested. Besides, our job is not to list everything in existence, but rather to curate what we think is most relevant, exciting, and appealing to us and our audience.

This means that not all the games will get the editorial coverage requested and we understand that this can be hard to take and frustrating.

In the past, we could have done much better in terms of explaining where we stand on your submissions. Now, however, we think we have a solution.

From now on we urge you to make use of our business network system rather than mailing us directly.

This may take slightly longer, and it may even be a little imperfect a process to begin with (please tell us where we can improve), but the all flipside is that it will ensure that you know exactly what's happening with your submission.

You'll be able to see when we looked at it, whether we're planning to feature it, and, if not, why we've chosen to pass on it what you can do to fare better next time.

And it's free.

You'll also be able to see all of the stories that we've written about you and your company/games (on both biz and consumer sites) in one easily access place, and you'll be able to utilise our new Developers' Corner feature to push your submission directly and you'll also reap the benefits (such as free reports, upcoming event details, and much more).

You can read more and register for the PG Business Network here.




Pocket Gamer
is a Steel Media site. If you'd like to know about any of Steel Media's other sites or magazines, visit www.steelmedia.co.uk.
 

Reviewer photo
Pocket Gamer staff  27 February 2005
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Show: Latest | Oldest
Joined:
Sep 2014
Post count:
3
Gail Worth | 04:43 - 25 September 2014
You took down my comments re: your stupid game, My Dolphin Show, because I explained how this glorifies the captivity of dolphins against their will to do stupid tricks to entertain humans so they they can eat dead fish and live in a concrete pond. You also took down another person's comment in a similar vein and disabled comments for that product. So do you only allow positive comments you COWARDS!?
Joined:
Sep 2014
Post count:
2
regwolverson | 08:26 - 23 September 2014
Hi,

I have another black screen that has been on for about 2 and a half hours now?? Is there something i can do to avoid these or restart the game somehow which is obviously to ideal as i then lose my positioning and maybe points and cash...
thanks!
Joined:
Sep 2014
Post count:
2
regwolverson | 16:07 - 22 September 2014
Hi,

I have recently downloaded the RTM (Race Team Manager) app for my iPhone. I however am not having a great time with it as it keeps hanging with me not being able to move on. I can see that when i touch the screen it has movement but wont move off the screen i am on. I have also had a black screen a few times. This lead me to deleting the app and the reinstalling it. However i lost the purchases i had made for the games and not prepared to do it again.
Please could you let me know how i could sort this out?
Thanks in advance
Reg
Joined:
Jan 2013
Post count:
8
TokyoDan | 04:00 - 11 September 2014
Hey? Are you going to be in Tokyo for the Tokyo Game Show next week? I saw you mentioned in AppAnnie's TGS EVENT.
Joined:
Jun 2014
Post count:
2
springman | 16:16 - 8 September 2014
Hi,
I suggest you this new concept Puzzle Game: Addictive Numbers: test your brain!

https://play.google.com/store/apps/details?id=appinventor.ai_Newbebiko.Numbers

Description:
Addictive Numbers is a fun and addictive puzzle game.
?? The rules are very easy, but the game involves a lot of strategy and logic skills to get the best score??
??If you like sudoku, math games, puzzle games, jewels and tiles matching, words games, you will absolutely love Numbers.??
?? The objective is simple:
- Swipe the snowman exchange its position with next number to collect the highest score:
- If the snowman is swiped to the right or down, the number value will be added to score.
- If the snowman is swiped to the left or to the top, the number value will be substracted from the score and the number changes to Evil.
Attention: The red evil will get in your way to glory:
* When the snowman exchanges position with an evil, the game is over.
* When the snowman is surronded by evils, the game is over.
- When you collect 10 points you will obtain a bonus.
- Every 1 second, a bonus automatically kills an evil and transforms it to a number.??
??Great moments and Hours of free fun and excitement are guaranteed. ??
?? Difficult to find a simpler and more addicting game than this!??
??Challenge your friends to beat your high score! Connecting to Google Play Games from the game??

Joined:
May 2014
Post count:
42
Danny Russell | 09:58 - 29 August 2014
Hello all! This page has been updated with the e-mail address for reviews - please make use of it!
Joined:
Aug 2014
Post count:
1
Hanh Nguyen | 08:17 - 29 August 2014
I've download and play Crazy Polygon game in Android -which is very very difficult that it's hard to get 100 points.
Can you get 150 points and I will give you a 100% coffee made in Viet Nam.
Good luck to you.
Joined:
Aug 2014
Post count:
1
Aron Davis | 15:20 - 11 August 2014
Who would I contact about about submitting a game? It's not apparent on the site.

Thanks!
-Aron
Joined:
Aug 2014
Post count:
1
@RockWuTheGame | 00:14 - 2 August 2014
Hi, I'm a one man Indie shop and I just launched my first game called RockWu on the iTunes App Store. It's honestly one of the best new games out there, that no one knows about. Ok, I developed it. But still ...

It's an old school arcade type puzzle game. and its FREE. Its best described as a Tetris-styled game with a Rock-Paper-Scissors twist. Weird marriage, I know. But when you play it, it makes perfect sense. It uses great '8-bit styled' music, has nice graphics and effects. The game play is intuitive and easy to get started. And, its just plain a blast to play, according to my personal experience and from its reviews. Everyone from kids to adults have enjoyed it.

It uses Game Center and has nice leaderboards and accomplishments. I'm asking that you please give it a play or two and I honestly think you'll find it quite addictive.

From,
the RockWu Developer - Pete
Joined:
Jul 2014
Post count:
1
Joxe Villar | 14:04 - 31 July 2014
Hi,

Reading the other comments I wonder if is this the place to send you games so you can review it?

Thank you
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