• arrow
    LOG IN 
    • Log in using an option below.
      Forgot password?
      Login with Facebook
      Sign in with Twitter

New to Pocket Gamer? Start here!
Contact Us Who Are We? Hall Of Fame Advertising With PG Games Archive
PG.biz PG FRANCE PG GERMANY PG Game Guides PG GameHubs PG Connects 2014
AppSpy Free App Alliance 148 Apps Android Rundown iPhone Quality Index iPad Quality Index Android Quality Index Swipe Magazine Best App Ever Awards
Competitions Free iOS Games iOS Price Drops
Pocket Gamer on NewsNow
UK Mobile Pages Directory
Skinflint Price Comparison
  header logo

Violet Storm

For:   Also on: AndroidiPhoneiPad
Summary Review Screens Videos Articles Tips  

Twin peaked

Product: Violet Storm | Developer: In-house | Publisher: Sad Cat Software | Format: Android | Genre: Action, Shooter | Players: 1 | File size: 18.2MB | Version: Europe
Violet Storm Android, thumbnail 1
Given that video gaming is well over 30 years old now, it almost goes without saying that most modern releases are clearly influenced by the classics. However, few games display their inspiration as brazenly as Violet Storm.

It only takes a glance to confirm that this shooter owes a massive debt to the late Bizarre Creations's Geometry Wars. It shares the same neon-infused wire-frame visuals, hypnotically pulsing special effects, and twin-stick blasting gameplay.

Your ship is anchored to the centre of the screen, and you move it around using the left-hand virtual pad. The direction of your guns is controlled by the right-hand pad, which means you can move one way and blast in the other.

Frame of mind

Where Violet Storm differs from Geometry Wars is the nature of the environment. Instead of throwing up walls that hem you inĀ Violet Storm offers an endlessly sprawling space field, thereby removing the need to avoid colliding with barriers. This change might seem small, but it affects how you play the game.

The standard game mode in Violet Storm sees you eliminating waves of enemies and attempting to rack up the highest score, which you can then upload to a global leaderboard.

Another mode pits you against the clock, giving you limited time to blast as many hostiles as possible. The third mode is called Sniper, and here it's your accuracy that is under the test. You ship is given a super-powerful weapon, but you have to make every blast count.

No pulse

Violet Storm also boasts power-up items and smart bombs to spice up the action, but it never really seems to get the pulse racing as it should. Perhaps it's the open-plan levels, which never seem to cause the same feelings of tense claustrophobia as those walled-in stages in Geometry Wars.

Or perhaps it's just that Violet Wars isn't a particularly deep experience. Even on the later levels it never becomes very difficult, and the lack of variety means you're likely to grow bored sooner rather than later.

With so many twin-stick blasters available on iOS, there's little reason to recommend this attractive but shallow shooter.
Violet Storm
Reviewer photo
Damien McFerran | 10 April 2012
While it certainly looks the part and controls well enough, Violet Storm's lack of variety - not to mention challenge - puts it at the back of the iOS shooter pack
Have Your Say
Post a comment - Please log in to leave a comment
Pocket Gamer Biz     PG Login
Login with Facebook Sign in with Twitter