EA Mobile is on a bit of a freemium stampede at the moment.
Having already dabbled with this business model through
Theme Park, Fantasy Safari, and the recent
Monopoly Hotels, the publishing giant is now preparing to bring a freemium
The Simpsons tie-in to iOS later in the year.
As reported on
CNET,
The Simpsons: Tapped Out takes everyone's favourite dysfunctional cartoon family and pops them into a game that revolves around rebuilding Springfield after the Nuclear Power Plant goes haywire.
Strangely, despite the low chances of anyone surviving a nuclear meltdown at a plant just across the way from the town centre, the cartoon's familiar cast make an appearance unscathed, i.e. not hideously deformed and/or dead.
I don't feel so goodPlaying as Homer, you have to put the pieces back together again using - yes, you guessed - paid-for doughnuts and in-game cash. We also expect Springfield's reconstruction to involve waiting for stuff to become available, as in most freemium titles.
There's no solid release date for the game just yet, but we'd expect it to pop up on the App Store in the coming months, with an Android version following a little later.
Joined:
Feb 2012
Post count:
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cj88amfar1 | 19:40 - 22 February 2012
They say 2-3 weeks until release, not a few months! :-)
Although it's a freemium game (a very popular business model) you can still get in app currency free through TapJoy by downloading other apps.
Should they have offered this as a pay-up front for all content game... it would have over a $19.99 price tag and they'd still be losing out on money they could make by having in-app purchases.
From a business point of view - Freemium is the way to go. Why limit yourselves to $10,000 when you could make $100,000?
Joined:
Feb 2012
Post count:
1
cj88amfar | 19:39 - 22 February 2012
They say 2-3 weeks until release, not a few months! :-)
Although it's a freemium game (a very popular business model) you can still get in app currency free through TapJoy by downloading other apps.
Should they have offered this as a pay-up front for all content game... it would have over a $19.99 price tag and they'd still be losing out on money they could make by having in-app purchases.
From a business point of view - Freemium is the way to go. Why limit yourselves to $10,000 when you could make $100,000?
Joined:
Feb 2012
Post count:
1
a tester | 00:55 - 22 February 2012
it IS out... canadian appstore, singapoe appstore.. and others.