Features

Money Mine: Clicker is a wild-west tap-em-up built with the community in mind [Sponsored Feature]

The good, the bad, and the tappy

Money Mine: Clicker is a wild-west tap-em-up built with the community in mind [Sponsored Feature]

They say that too many cooks spoil the broth but that term obviously doesn't apply to video games because SoftDesign's Money Mine: Clicker is all the better for the extra input from the community.

In fact, the developer recently announced a full reset of the game on iOS and Android to improve the experience with the community's feedback in mind.

Money Mine: Clicker is a Wild West-themed game set around the period of the gold rush. You'll be entering mines to go tap-crazy on the different types of valuable rock, using the money earned to purchase upgrades for yourself and the growing township.

It's a unique combination of city-building and fast-paced tappy gameplay. You'll also occasionally stumble upon ancient and mysterious artefacts left behind by the former natives or unearth a rare and extremely valuable mine.

The fresh version includes improved gameplay, 25 unique buildings, 200 types of rock, 400 skill levels, and a world ranking system. Oh, and the town has been given a Christmas-themed makeover with Santa himself making an appearance.

Money Mine: Clicker does have the unique combination of city building and tap-based gameplay going for it but there's plenty of competition on the App Store. We spoke to Dylan Swan, Director of SoftDesign, to determine what he thinks sets the game apart.

Swan said: "First of all, Money Mine has a very gentle monetisation. We focus on your impressions about the game, not on your expenses. Secondly, the game is a wild mix of tapping and building games, which are both extremely enthralling. And, finally, it requires crazy tapping - that's a lot of fun."

And fun it absolutely is, but that doesn't come without a few challenges along the way. After working together for so long, however, SoftDesign is well-versed in tackling problems and working together as a team.

"We had a clear idea and a plan of what we are doing and, what is more important - a highly professional team. Thanks to the team development has become a process that brings pleasure and fun.

"Also I can say the same about solving problems and challenges - there was no big problems, but solving them was extremely interesting."

After working so long and hard on a title, you're forgiven for appreciating your own game. For SoftDesign, its favourite aspects are twofold: gameplay and graphics.

"I play the game and I love it. Why? Maybe because I can see the improved gameplay after each update and the graphics got better too. So these are two things I love in Money Mine: Clicker, gameplay and graphics."

SoftDesign won't be stopping there, however. A huge update has just rolled out so the team have only just started on their next big update. You can rest assured that this won't be the last, though.

"We have just rolled out a pretty big update, which includes 25 new unique buildings, 200 kinds of valuable rocks, 400 levels for pimping up skills, and worldwide ranking system. So in the nearest future we will be focusing on current gameplay analysis and improvement. But the latest update is not the last, for sure."

Money Mine: Clicker is already available on iOS and Android but SoftDesign is considering bringing the game to other systems. SoftDesign prefers to listen to feedback from players of that particular system so that the Money Mine: Clicker can be the best game it can be for them.

"We receive valuable feedback from our users and pay a lot of attention to it. For example, thanks to some feedbacks from Android users we have made important improvements and now both developers and players see how important the community we build is."

"Speaking about Windows Phone - we are considering this option."

Head on over to the App Store [download] or Google Play [download] to install the game on your respective device completely for free.

Chris James
Chris James
A footy game fanatic and experienced editor of numerous computing and game titles, lively Chris is up for anything - including running Steel Media! (Madman!)