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The PocketGamer.biz week that was: Losses for EA and Zynga, 100 million downloads for Temple Run, and the 'myth' of the 99c iOS gamer
By James Nouch 04 August 2012
Game Name: PocketGamer.biz | Manufacturer: Steel Media Ltd | Format: Android, Facebook and social, iPhone, PG.Biz, iPad
This week, we caught up with the chaps from Telltale Games for a chat about the studio's latest iOS release – The Walking Dead.

It's a game that I've been playing on the Xbox 360 – and greatly enjoying, I might add – so I was surprised to see that the iOS version is, to all intents and purposes, the same game.

It's an impressive feat of engineering, but this kind of console parity throws up some questions.

Mobile and home consoles are fundamentally different, after all. The games control differently, we interact with the experience differently and we play in different locations for different lengths of time.

And while a near $5 for each two-hour episode might seem like great value on the PS3 or 360, would iOS gamers be prepared to pay the same? Telltale Games' SVP of publishing Steve Allison seems to think they will.

"The idea of a 99c gamer on iOS is more myth than fact, it's the quality and depth of each product that will drive the right price for consumers," he explained in an interview with PocketGamer.biz.

That's an optimistic view of iOS users, to be sure, and one that will run contrary to the experience of many studios. After all, it's as likely to be The Walking Dead's brand clout – rather than its quality and depth – that's encouraging App Store shoppers to fork out more.

But before that's enough chat. Instead, let's move on to our bite-sized overview of the last seven days' worth of news.

Platform wars
Monetisation
Funding, mergers and acquisitions
Discovery
Industry voices
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