News

Crescent Moon and Toco Games saddle up for Unreal iOS jouster Last Knight

Featuring horse ragdoll physics

Crescent Moon and Toco Games saddle up for Unreal iOS jouster Last Knight
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iOS
| Last Knight

What is it about jousting games on iOS at the moment?

Over the past couple of months, we've had KnightyKnight from Northern Irish developer Billy Goat, as well as Shake Spears! from Alawar.

Now, developer Toco Games, together with publisher Crescent Moon, is working on Last Knight.

Sweet dreams

Like KnightyKnight, it's a 3D jousting title, but unlike that game, the experience is more freeform as the gameplay relies on ragdoll physics, including the horse, i.e. you control its momentum and your lance positioning, so where it hits - indeed, where you're hit by your opponent's lance - determines the outcome.

Developed using the Unreal Engine Development Kit, Last Knight promises high-quality graphics, with the game description talking up its advanced lighting and shader techniques.

There will also be six fantasy themes, distinct enemies, each with its own behaviour, and a story mode unravelled through a world that's randomly generated.

Platforms haven't been mentioned, but given it's Crescent Moon, we'd expect iPhone and iPad. The release slot is sometime late fall.

Jon Jordan
Jon Jordan
A Pocket Gamer co-founder, Jon can turn his hand to anything except hand turning. He is editor-at-large at PG.biz which means he can arrive anywhere in the world, acting like a slightly confused uncle looking for the way out. He likes letters, cameras, imaginary numbers and legumes.