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 IPHONE NEWS

Infinity Blade on iPhone ‘more successful’ than Shadow Complex on Xbox 360

Shadow Complex’s son vows to avenge its father

Summary News Review Screens Videos Articles Tips  
Product: Infinity Blade | Developer: Chair Entertainment | Publisher: Epic Games | Genre: Action, RPG | Networking: wireless (network)
For:   Also on: iPhoneiPad
 
Infinity Blade iPhone, thumbnail 1
Epic’s Mark Rein has told Joystiq that the first Unreal Engine 3 game on the iPhone - Infinity Blade from Chair Entertainment - has been more successful than the company’s previous release on the home consoles, Shadow Complex.

Annoyingly, Rein doesn't go into specifics - he might be referring to downloads, sales, revenue, or profits.

There’s a case to say that the iOS hit has likely beaten the home console release in all those fronts, especially given that the (originally) $5.99 mobile game has over four times more people on the leaderboards than the $15 home console release, and that development costs are likely to be much lower than its stationary UE3 stablemate.

But leaderboards aren’t the most reliable way of measuring a game's sales. As a certain Mark Rein from Epic Games pointed out earlier in the year, "the Game Center numbers being reported are quite a bit lower than the actual sales".

In any case, it’s fair to say that Infinity Blade has been a strong debut in mobile gaming for both Epic and Chair.
 

Reviewer photo
Will Wilson 4 March 2011
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