The comparisons between Phosphor Games' Horn and Epic/Chair's Infinity Blade are pretty obvious.
Both games look amazing, both use the Unreal Engine, and both have locked-in combat against huge monsters where you dodge, swipe and attack in a fluid manner (as much as we can tell from Horn, having not played it yet).
Yet by offering a fully interactive third person environment when you're not in combat, Horn looks to bring a more action-adventure atmosphere - Zelda or Fable spring to mind - into play.
Telling the tale
It also has a more traditional narrative.
Based loosely on the Old English tales of King Horn, you play as Horn, a young blacksmith's apprentice, who wakes up to find his village overrun by fantastic, and sometimes humorous, stone monsters.
It become apparent that these are the people and animals from the village who have been transformed by a curse.
Of course, you have to free them, so alongside your uncooperative, ill-tempered, grudgingly helpful sidekick - more Fable - you set off on your quest.
Unknown region
It's pretty impressive stuff, and that's the reason social gaming giant Zynga has decided to shell out big bucks to publish the game, despite it hardly appealing to the FarmVille generation.
Horn is due to be released for what's described as 'mobile devices' in August.
You can check out more of the action in the official trailer below.
Normally I run screaming from anything with zynga's name on it but if this is as it appears and has a real price tag on it with no forced iap... I'll bite.
Joined:
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Lonely Tylenol |23:01 - 3 August 2012
I'm interested in what Phosphor Games is offering--Dark Meadows was one of my all-time favorites, after all--but at the same time, every game I've ever had the misfortune of touching that has ever held the Zynga logo--even those that were fully published, complete games before Zynga's acquisition, such as Drop7 and Draw Something--have smelled bad in my app list. Truth is, I can't trust Zynga NOT to ruin this for me, so I have no choice but to cast a sideways glance at it until proven wrong.