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Dead Trigger

For:   Also on: AndroidiPhoneiPad
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Left 1 Dead

Product: Dead Trigger | Developer: Madfinger Games | Publisher: Madfinger Games | Format: Android | Genre: Shooter | Players: 1 | File size: 116MB | Version: Europe
 
Dead Trigger Android, thumbnail 1
Dead Trigger is not going to win any prizes for creativity. This is a game where you blow basketball-sized holes in the heads of zombies, while your dumbass hero delivers cliche one-liners like "goodnight!" and "down for the count".

One munch-sized stage is prefaced by "Objective: kill zombies". That could effectively sum up every level. It could be the App Store description. Hell, it could be the title.

There are three (count them) different zombies, who roam about a handful of maps, and it's your job to kill them. Different level types involve staying alive before the time runs out, killing a set number of walkers, schlepping boxes about the level, or defending some door.

Consumable items help mix things up. For example, you might want to prop a turret or a deadly rotating laser beam by one of your defence points to ward off zombies. Then again, these are locked away until you reach such a high rank that you might never get to use most of them.

To die for

The controls are serviceable. You're going to have to sacrifice either moving or aiming while shooting, but that's a necessary evil for touchscreen shooters. It also takes too long to turn around, and the weapon change button is too far away from the other controls. But the simple act of shooting zombies in the face works fine.

Dead Trigger ostensibly has a story. There's one pre-rendered cut-scene, and the rest of the tale is delivered in poorly written text boxes.

In reality, this game is about showing off Madfinger's graphical prowess. The visuals are impressive, once again raising the mobile bar (by quite a few notches). The detailed guns, sharp lightning, and fancy effects make it an excellent showcase of the new iPad's GPU, for example.

Dead on the money

Dead Trigger costs 69p, but that won't get you the full game. There are six premium guns - including the super-powerful mini-gun - that cost gold bars. That's a secondary currency that you can only get through in-app purchases, or by completing offers like signing up for free trials at Netflix.

All in all, you'll need to pay an extra £1.20 to actually get all the content. If you want the speed, damage, and money multipliers too that'll bring the extra cost up to £2.99. There's no way to get this stuff without getting out your credit card or filling in a survey.

Dead Trigger is dumb fun. It's got less brains than a starving zombie, and it'll get old long before you unlock the coolest guns, but the basic gunplay is fun and fast. Icky in-app purchases and control issues dull the sheen, but it's a pleasant distraction.


 
Dead Trigger
Reviewer photo
Mark Brown | 29 June 2012
Dead Trigger is totally braindead and quickly gets boring, but you'll find enough enjoyment for your 69p. In-app purchases and ill-thought-out controls can spoil the fun
 
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Joined:
Jul 2012
Post count:
63
roman143 | 00:00 - 21 July 2012
What's the point of a game where you only have to kill zombies? It's fun at the beginning, but then you get bored.
Joined:
Jul 2012
Post count:
5
JonnyTwoDelta | 19:54 - 4 July 2012
I hate that the free-to-play model is ****ing up the industry like this.
So many games, particularly on mobile, with so much un-explored potential.
Potential that is wasted, either because the the publisher is greedy, or because the free-to-play games out there keep stealing the customers from the better, more deserving, games.
So many iPhone gamers whine so, so hard at the prices of games. £5 is a ****ing bargain for a high quality mobile game. I would be willing to pay more than double that if the game is deserving.
Joined:
Mar 2011
Post count:
16
Guest | 08:26 - 4 July 2012
*Lighting.
Joined:
Apr 2010
Post count:
203
jeffyg3 | 14:47 - 29 June 2012
I got kind of tired of it after playing for a couple of hours. The graphics are great on the iPad 3(similar to integra4), but the graphics can only get you so far and in the end it ends up feeling like this should be more of a freemium game.
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