Features

Jump - spell stats and strategies in Clash of Clans

Jump - spell stats and strategies in Clash of Clans
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| Clash of Clans

Enables troops that walk into its radius to vault over the enemy's walls for quick and deadly access to their defenses.

Deploy over the area of wall you want your troops to conquer and they'll do the rest.

The level of wall does not matter - it does not affect the Jump Spell's performance.

Radius: 5
Pulses: 30 (Lvl 1) / 60 (Lvl 2)
Pulse Interval: 0.3s
Creation Time: 45m
Spell Factory Level Required: 4

Level Cost, Elixir Upgrade Cost, Elixir Upgrade Time Laboratory Level Required
1 23,000 None None None
2 29,000 4,000,000 5d 6

Peter Willington
Peter Willington
Die hard Suda 51 fan and professed Cherry Coke addict, freelancer Peter Willington was initially set for a career in showbiz, training for half a decade to walk the boards. Realising that there's no money in acting, he decided instead to make his fortune in writing about video games. Peter never learns from his mistakes.