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City Conquest
War of attrition
By Jon Mundy 12 December 2012
Game Name: City Conquest | Developer: Intelligence Engine Design | Format: Android, iPhone, iPad | Genre: Strategy | Players: 1 | Version: Europe
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Fighting on two fronts is rarely a good idea, and should generally be avoided if at all possible.

One of the key reasons behind Germany's defeat in Word War 2 was that it tried to take on the combined forces of Europe and America in the west and Russia to the east.

City Conquest attempts a dual-assault of its own, attempting to weld tower defence to elements of RTS in attack. It's a noble effort, but ultimately it gets a little overwhelmed.

Tower offence

At its heart City Conquest is split into two phases. First there's the defensive phase, in which you slide gun turrets into twisting maze-like configurations in order to lead opposing troops a merry dance whilst whittling down their health.
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Summary
In attempting to add further RTS elements to the tower defence genre, City Conquest has failed to produce much in attack, leaving an experience that's only half-satisfying
RATING
6/10
 
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