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War of attrition
By Jon Mundy 12 December 2012
City Conquest | Developer:
Intelligence Engine Design Systems | Format:
Android, iPhone, iPad | Genre:
Strategy | Players:
1 | Version:
Fighting on two fronts is rarely a good idea, and should generally be avoided if at all possible.
One of the key reasons behind Germany's defeat in Word War 2 was that it tried to take on the combined forces of Europe and America in the west and Russia to the east.
City Conquest attempts a dual-assault of its own, attempting to weld tower defence to elements of RTS in attack. It's a noble effort, but ultimately it gets a little overwhelmed.
At its heart City Conquest is split into two phases. First there's the defensive phase, in which you slide gun turrets into twisting maze-like configurations in order to lead opposing troops a merry dance whilst whittling down their health.
In attempting to add further RTS elements to the tower defence genre, City Conquest has failed to produce much in attack, leaving an experience that's only half-satisfying