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TGS '11: Square Enix announces Chrono Trigger for iOS and Android, Dragon Quest Monsters and Ithadaki Street also revealed

Japan-only Square Enix Market on way, too

Summary News Review Screens Videos Articles Tips  
Product: Chrono Trigger | Developer: Square Enix | Publisher: Square Enix | Genre: RPG
For:   Also on: AndroidDSiPhone
Chrono Trigger Android, thumbnail 1
Although it's been rumoured since last December, development on classic RPG Chrono Trigger for the iOS and Android devices has been confirmed by Square Enix.

First released for the SNES back in 1995, the popular turn-based RPG follows Chrono and his buddies after they accidentally alter the past and release an evil that destroys the future.

Unlike the publisher's popular Final Fantasy franchise, you don't have to put up with random battles. Plus, you'll unlock different endings based on what time you face off against the game's final boss.

A relatively recent Nintendo DS port of Chrono Trigger earned a coveted Pocket Gamer Gold Award at review.

New and old skool

The Japanese studio also announced several other updated games for both iOS and Android, including Itadaki Street and Dragon Quest Monsters.

Ithadaki Street, a series exclusive to Japan until the Wii release of Fortune Street (thanks, Wikipedia), is a Monopoly-esque boardgame that sees you snapping up property and taxing your opponents for landing on them.

To win, you simply have to visit the bank with enough stocks, property value, and gold to meet the game's requirements.

Dragon Quest Monsters, on the other hand, is a Pokemon-alike title that focusses on a guy named Terry and his attempts to save his sister.

You do this by collecting monsters and using them in battle, levelling them up, breeding newer and more powerful beasts, and teaching them skills.

Square Enix Market

Finally, Square Enix revealed its plans to launch a Japan-only Android store later this year, with support coming from local carriers NTT Docomo, KDDI, and Softbank.

This new marketplace will stock titles such as Final Fantasy, Final Fantasy II, Chaos Rings, Chaos Rings Omega, and Crystal Defenders.

 [via IGN]

Reviewer photo
Anthony Usher 16 September 2011
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Show: Latest | Oldest
Apr 2011
Post count:
japonlindo | 07:15 - 19 September 2011
Read this. If can't, use google translate.
Mar 2011
Post count:
funkyflychicken | 14:19 - 18 September 2011
Also the fact that some carriers don't work well with other stores, such as Amazon's app store (not sure if all of that has been cleared up here yet, as it didn't affect me) can hurt the sales. Not all devices allow installation of apks from uknown sources, so unless Square Enix is also going to work with all of the carriers to make sure that their own market will be acceptable, or that the apk's can even be installed, is yet another "hurdle" to overcome. It's redundant imo.
Mar 2011
Post count:
funkyflychicken | 14:16 - 18 September 2011
Sorry japonlindo, I don't agree with that. Making their own marketplace does nothing to curb piracy. Gameloft's titles can still be pirated just the same, for instance. The market makes no difference, how the game is coded (such as the "Freemium" model with IAP) is how they can avoid the piracy issues (see Dungeon Defenders, etc.).

They aren't securing any more profit from making their own store than they would releasing the games on the actual Android market. Consider how much extra money they have to now spend to code and operate their own marketplace, do you really think the sales are going to be that much different than if they had released it on the general android market?
Jun 2010
Post count:
RB10 | 21:24 - 16 September 2011

Good spot. Changed. :-)
Apr 2011
Post count:
japonlindo | 19:53 - 16 September 2011

Why do SE make their own marketplace? Because the piracy rate is extremely high in Android and they have to secure their profit.
Apr 2009
Post count:
PGTracy | 19:31 - 16 September 2011

Almost exactly a year ago ;-)
Mar 2011
Post count:
funkyflychicken | 15:19 - 16 September 2011
That last bit didn't sound right on re-reading it. I mean to say that companies shouldn't make a seperate version for every device, and instead should learn better coding/optimization in order to make one version work universally. Just about every other company out there seems to be able to do it, except Gameloft. And I don't want to see any other company follow their lead. Gameloft also isn't known for supporting their titles post-release either. It's a cheap way of doing things.
Mar 2011
Post count:
funkyflychicken | 15:15 - 16 September 2011
I hope they have plans to put them on the general android market too, I really don't want to have a million different markets to get games from. Gameloft is giving people the wrong idea imo... Google needs to step things up and make sure that people releasing for Android WANT to release on the Android market itself (and DO). The games should also be coded universally, unlike how Gameloft likes to do it and code for every damn device out there they feel like supporting (once, since it's not like they are known for patching and fixing bugs post-release).