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[UPDATE] Chaos Rings II for iPhone out tomorrow, costs £12.99/$17.99

Is The Price Right?

Summary News Review Screens Videos Articles Tips  
Product: Chaos Rings II | Developer: Media.Vision | Publisher: Square Enix | Genre: RPG
For:   Also on: AndroidiPhoneiPad
Chaos Rings II iPhone, thumbnail 1
UPDATE: Since this story was published, it has come to our attention that the iPhone version of Chaos Rings II will actually retail for £12.99 / $17.99 when it hits the UK and US App Stores later tonight.

Original article follows:

Final Fantasy Tactics developer Square Enix's long-awaited sequel to Chaos Rings has battled its way onto the New Zealand App Store, meaning it will be available in the UK and US from midnight this evening.

In Chaos Rings II, the third instalment in the Chaos Rings saga (despite what its name might otherwise suggest), a ruddy great tyrant called the Destroyer has "forced the world to the brink of destruction".

Cue tale about slaughtering sacrifical lambs (who are actually people), moral dilemmas, exhilarating adventures, and humpback whales. Okay, okay, I made that last bit up. The rest is true, though.

What's also very, very true is Chaos Rings II's rather high price tag. In return for £12.99 precisely, you receive one copy of Chaos Rings II. I repeat: one copy. Nope, no massage.

Cash reserves

On the upside, you get to experience a role-playing game whose storyline is shaped by your personal choices; which contains a new strategic battle system; and which boasts enhanced graphics that advantage of a new rendering engine.

So, are you tempted now? Let us know in the comments section below.

If you still have reservations about forking out that much pocket money on a pocket gaming title, though, note that two free additional missions are promised in future updates in April and May. That might sway you.

Chaos Rings II for iPhone and iPad will be available worldwide from midnight this evening.

Reviewer photo
Duncan Aird 14 March 2012
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Show: Latest | Oldest
Apr 2011
Post count:
Promiceus | 22:28 - 15 March 2012
On a second thought, I can live with 20$ price, but I consider iPhone and iPad versions separated to be stupid decision. Actually as if they were selling a laptop and desktop versions separately. Stupid. I'd even pay like 25$ for universal binary... Anyway, do they really think some damn fool will buy to separate versions?! They don't even exchange save games!!! So i'm not buying it. I can live without Chaos Rings at the end of the day. Cheers Square, suck it!
Mar 2012
Post count:
ptr362 | 12:48 - 15 March 2012
Very steep price, especially with 2 separate versions on sale for iPhone and iPad. The only good thing about this release is that the previous 2 games are now on sale so now that they're at an affordable price.
Dec 2008
Post count:
klouud | 00:21 - 15 March 2012
I was gonna auto-buy this... but $15.99 is a bit steep. I'm gonna wait for PG's review and a couple of weeks to see if it drops to $9.99. I don't mind paying $10 for an iPhone game, but $15.99 is a bit high - especially for a purchase on release day.
Apr 2011
Post count:
Promiceus | 20:16 - 14 March 2012
This is a bad combination. 20$ for separate iPhone and iPad experience should be ignored, banned, whatever. But it's Chaos rings! For me it's like classic FFs for SNES and then PS1... Still, damn you Square for such awful politics! DAMN YOU! Instead of doing a universal binary and save games sync through iCloud... Eh. May be we should ban it and don't buy so that they know...
Nov 2011
Post count:
MattSwain | 19:39 - 14 March 2012
Perhaps it's a ploy, sell a few copies to anyone crazy enough to pay this price and then reduce it to 10 dollars which is still premium in iOS terms and hope that people jump on board at that price.

The correct price in iOS store is whatever people will pay for it. With low distribution costs and a massive user base you're probably better off selling tens/hundreds of thousands of copies for a few dollars a time than a few thousand copies at 20 bucks, even the mighty Electronic Arts has realised this. I guess the risk is that you sell your game for a dollar banking on zillions of downloads and it bombs; then you've made a few hundred dollars on something with AAA-budget.
Mar 2012
Post count:
KPDwyer | 18:42 - 14 March 2012
While I encourage breaking the mold of 99c games as a dev, I feel as though this is a bit high.

XBLA charges 5, 10 and 15 dollars (canadian) for the games, and I feel as though this is a standard that should be adopted by iDevs with larger games. the 15 dollar price point should be reserved for top quality games (as Chaos Rings II most certainly will be). I feel as though 18.99 is a bit high, even for the quality presented here.