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 ANDROID NEWS

10 iPhone games sell 250k every 2 months, Android has had just 5 over 250k in its lifetime

Google losing battle of the apps?

Product: Google Play | Manufacturer: Google
 
Google Play Android, thumbnail 1
A report from analytics company Distimo has revealed that, while the Android Market’s library continues to expand, only a very small percentage of games are selling in big numbers.

Distimo’s figures have just five Android titles selling over 250,000 copies during the market’s lifetime, while ten iPhone games reach the same figure every two months.

Further figures reveal that almost 80 per cent of paid apps on the service are downloaded fewer than 100 times, with just one in 1,000 clearing the 50,000 barrier.

It may be that Android users are using their phones for more productive purposes: 96 releases in total have passed 5 million downloads, though this drops to two passing the 2 million mark for paid apps.

Distimo suggests that a mitigating factor may be the comparative speed at which Apple updates App Store rankings - not to mention the fact that iOS has been around over a year longer than its competitor.

Either way, the figures can’t make for particularly pleasant reading for Google.
 

Reviewer photo
Chris Schilling 27 May 2011
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Joined:
May 2011
Post count:
2
crow | 16:32 - 29 May 2011
Critique of Distimo's reasoning: many of the paid games on the market must be less than a year old, right? So we shouldn't expect massive download numbers for newer games. The number of Android Market apps was about 50,000 this time last year (about 300,000 apps now)

"Right on man!" to Distimo's reasoning: the featured apps (and games) don't change enough. A game will pretty much have to get featured to be successful (make money) and Google's methodology for determining what they feature is less than transparent. The common answer is "make a great game", but I suspect that's only part of the picture - and a very subjective one at best. Granted, Google owns and runs the Market so they can choose to promote apps as they see fit - sort of like a store deciding what goes in their sales flyers or show window. But I've seen some apps get promoted with average ratings and less-than-colossal download numbers, so there must be some other factors in getting featured. I guess that having a hit on the iPhone is a fast track to getting featured on the Android Market. But note that Rovio isn't bothering with paid versions of Angry Birds in the Android Market, but that may be more due to piracy.
Joined:
Mar 2011
Post count:
17
NOVAinc | 15:29 - 28 May 2011
"It may be that Android users are using their phones for more productive purposes"

Maaaaaany of the iOS paid apps are productivity apps, call them browsers, to-do or photo/audio editors etc
Joined:
Jan 2011
Post count:
21
BeatDown | 13:29 - 28 May 2011
Just heard that CHUPACABRA by Venemobile was downloaded more than 100K in just 2 days.

Its free for a limited time- Check it out! http://bit.ly/ChupacabraGame
 
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