Mobile  iPhone  Mag  Podcast Pocket Gamer  LOG IN | REGISTER  Twitter     Forum     Contact Us     RSS Feeds
New to Pocket Gamer? Start here!
ABOUT US
CONTACT US
WHO ARE WE?
ADVERTISE
GAMES ARCHIVE
NEED HELP?
BUY GAMES
BUY MOBILE GAMES
BUY PSP GAMES
BUY DS GAMES
SPECIAL OFFERS
FREE STUFF
COMPETITIONS
MOBILE GAME DEMOS
PSP GAME DEMOS
DS GAME DEMOS
FRIDAY FREEBIE
OUR SITES
POCKETPICKS
POCKETGAMER.fr
POCKETGAMER.biz
OTHER SITES
FREE BINGO
BINGO SITES
ONLINE BINGO
CHINA WHOLESALE
INDUSTRY
MP_gdc10_pg_button
PARTNERS
Metacritic
GameRankings
Pocket Gamer on NewsNow
GamesTracker
dx.net
UK Mobile Pages Directory
GameZone  -
    For Games, reviews, and cheats
Mobile  header logo

 MOBILE GAME REVIEW

Zombie Infection

When there's no more room in silicon hell...

Product: Zombie Infection | Publisher: Gameloft | Format: Mobile | Genre: Action, Arcade, Fighting, Shooter | Players: 1 | Format: J2ME | File size: 924KB | Reviewed on: N81 8GB other handsets | Version: Europe
Firstly it's worth pointing out that if George Lucas and George Romero were in my local pub, I'd hoof Lucas in the nuts and clamber over him to buy Romero a drink - and I love George Lucas. I just love zombies more.

But don't worry if undead apocalypses aren't your bag - Zombie Infection still has more to offer than most any mobile game we've seen so far in 2009, and that includes the recent Resident Evil: Degeneration.

There's a credo in all good zombie-based storytelling that Zombie Infection graciously adheres to: the story is never about the zombies.

The walking dead are one of the finest narrative devices of modern literature, in that they present a plot-perfect opportunity for the storyteller to strip the human world of man-made principles such as morality, civilisation, mercy, prejudice and honour.

They also offer up the ideal gun fodder, as we can blow them to pieces and never have to feel bad about it.

In Zombie Infection we begin in a world where these humanist concepts are already crumbling, and outside contractors have been brought in by the authorities to police a decaying society.

Naturally these contractors are looking for every opportunity to monetise their new positions of power and most have teamed up with TV stations to broadcast their law enforcement duties and really capitalise on the situation.

You're here to take control of the second best security force there is, called Inside Action. The team comprises a security man (the star of the show), a camera woman, a director and a producer.

Together the Inside Action team has one of the highest ratings, best arrest records and largest fan bases the law enforcement privatisation act has created - second only to the Freedom Fighters corporations (something not dissimilar to the Pinkertons of the Wild West). And all's going well until perps - gunned down by our heroic TV team - start getting back up and craving live meat.

All this happens during the slick introduction, and as the team quickly begins to suspect the Freedom Fighters have something to do with the zombie outbreak, they're caught in an explosion and wake up unarmed and unprovisioned, separated from each other in the middle of a hellish holocaust.

It's a set up that puts Romero's Land of the Dead to shame, and would sell itself as a guns 'n' guts horror flick without any further refinement. What's even more surprising is it works perfectly on a gaming level, too - a boundary that's not easily crossed as we know all too well.

Working from an isometric perspective, you take control of each of the team members as the story requires, beginning as ex-army tough guy Anderson as he attempts to rally the Inside Action team.

Along the way you encounter civilians who need help in one way or another (rescuing family members and so forth), or who can be joined with your character and taken to safety.

This latter function borrows quite heavily from the awesome Xbox 360 game Dead Rising, and adds some serious tension to an attack when you've got terrified meat bags clinging to your shoulder.

There are also strong leanings toward classics such as Resident Evil, with finite inventories that can be offloaded into boxes dotted about the levels, and a selection of weaponry to find, buy and sell as the opportunity comes along.

This weaponry ranges from tasers to handguns, machine guns, shotguns, rocket launchers and - my favourite - the katana.

Each character exhibits his own idiosyncrasies, too, that go beyond dialogue and into specific in-game abilities. Mike, the director, is very quick on his feet and prefers handheld weaponry like katanas and shuriken (his first weapon being a delicious homage to Kill Bill), while Anderson takes a mean shot with the big guns.

This overt characterisation reveals itself dynamically as you explore the levels in tense readiness for the flash-hungry attackers around every corner, and the world of Zombie Infection develops a distinct tangibility that most movies fail to realise.

Of course, we all know what it takes to kill a zombie, and a generic shot toward a small sprite really doesn't get the point across. Zombie Infection manages to cope with the inherent necessity of careful head shots supremely well by using a moving cursor that travels up and down the nearest zombie in range.

Hitting the fire button as it passes over its head takes it out in one shot. Put a bullet in its chest or leg, however, and it keeps coming. Even after you've riddled it with enough lead to chop it into raw, fetid meat it continues to crawl after you in wonderful, horrific B-movie style.

You might recall how the low budget British 'zom rom com' Shaun of the Dead trickled out into the cinema then quickly and unexpectedly claimed its place in zombie mythology.

Zombie Infection does exactly the same thing - a game that's appeared without much fanfare but has immediately proven itself to sport the kind of guttural, unstoppable action backbone to go up against the best of them.

All we need now is for this infection to spread to other platforms and sport a host of living dead sequels.

Bookmark and Share
Zombie Infection
Reviewer photo
Spanner Spencer | 5 February 2009
A superb rollercoaster of undead action, packed with as many thrills as it has severed heads. This game claims its place alongside the finest zombie yarns – both film and game – that we've seen in years
 
Have your say! PG Tips & Cheats Related stories  
Joined:
Jul 2008
Post count:
10
epandele | 5 February 2009
I'm so jealous of these guys - not only do they work in Barcelona, one of the most beautiful cities in the world, but I've yet to see them working on a lousy license (they did Grey's Anatomy), and they also get to do games they want to play (this, Hero of Sparta). Damn.
WHITE_MEN | 10 May 2009
I LOVE THIS GAME!
foj | 11 May 2009
Nah, this game is over waaaay too fast and there's not much replayability - get 'Nowhere' if you want immersive and tense... with challenging gameplay.
tyler | 7 July 2009
where do i get the laser?
RazzoR | 8 July 2009
this game was awesome... for a 2D game
crypt | 3 December 2009
I liked the game; gameplay and graphics are really something, but as it was said in the first comment, game is too fast; first time played, it can be finished in an hour and a half, with all the pictures taken and stuff...Same problem with the ''Cops'', I really got into the game, and then, suddenly, it was over...So I'm curious, is ''The Soul of Darkness'' as short as these two?
JOIN THE DISCUSSION: 6 comments >>
AD_MGU_Basementbanner
Ad_BriskMobile_iPhone_R1
POPULAR REVIEWS
LATEST COMMENTS
LATEST DEMOS
LATEST VIDEOS
LATEST SCREENS