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 MOBILE GAME REVIEW

Boom Blox

A genuine Spielberg blockbuster

Product: Steven Spielberg's Boom Blox | Developer: IUGO | Publisher: EA Mobile | Format: Mobile | Genre: Puzzle | Players: 1 | Format: J2ME | File size: 297KB | Reviewed on: N73 other handsets | Version: Europe
Steven Spielberg's Boom Blox Mobile, thumbnail 1
When movie-making supremo Steven Spielberg announced that he was working on a concept for a video game there were mixed reactions. Those of a positive mindset felt that his uncanny knack for set pieces and heart-tugging narrative would produce a big-budget, effects-laden masterpiece. Others felt that here was another creative type jumping on a band-wagon that they really knew little about. A glorified interactive movie was surely all that could be expected, right?

Wrong. On both counts. Completely eschewing any form of narrative and without so much as a nod to cinematic conventions, Boom Blox shows that the great bearded one really has his finger on the gaming pulse.

The objective in Boom Blox is to remove a selection of coloured blocks from the 2D field of play within a limited number of moves. Viewing the action side-on, you have to position a cursor using the thumb-stick and then press '5' to fire a weighted ball at the desired point.

Targeted blocks will react realistically depending on where and how hard they have been hit, pinging off at the appropriate angle and velocity. If they drop off the edge of the screen you score points - 1 point for a blue block, 2 points for a gold block. Score sufficient points to achieve a bronze, silver or gold medal and you'll move onto the next level.

It sounds simple enough, but it won't be long before you realise that the number of turns permitted falls some way short of the number of blocks on screen. To counter this you will be introduced to a wide range of blocks possessing special attributes, which will gradually populate the levels for your use.

Target a bomb block, for example, and the resulting explosion will send any surrounding blocks flying. Contact of any kind with an Arrow Block will send it scooting off in the direction it is pointing, shoving any obstructing blocks out of the way.

With many more of these powered blocks to play with it soon becomes clear that you need to set off a chain reaction of events that will rid the screen of multiple scoring blocks in one turn. Think of it as a sort of free-form domino rally. Only with explosives. And much more fun.

Although a great deal of trial and error is required, it never becomes tiresome. You're only ever a few button presses away from a swift restart, and experimentation is always encouraged.

Because the levels are effectively over in moments once you've figured out how to solve them, it makes Boom Blox not just an excellent game, but an absolutely brilliant mobile game. You can pull your phone out and rattle through a level in less than a minute, making the game eminently playable on even the busiest of commutes or during the briefest of tea breaks.

With increasingly cluttered levels it comes as a relief to find that the visual design is bright, clear and simple. Each of the blocks is distinguishable from the rest at a glance, whilst the backgrounds are commendably unobtrusive. In short, the graphics suit the gameplay, which is just as it should be. This isn't the game to wow your non-gaming friends from a visual standpoint, but hand them your phone and you won't be getting it back in a hurry.

All this praise and we haven't even mentioned the in-built level editor. Once you've exhausted the game's generous helping of pre-made levels, those of a creative nature can try their hand at designing their own. It's a powerful yet intuitive tool which allows you to create levels to more or less the same standard as the existing ones. The only limits are your own levels of imagination and patience.

You can even- where available - upload your fiendish inventions for others in the Boom Blox community to experience, and in turn take theirs for a spin. It's a welcome feature that serves to suggest that Boom Blox will have pride of place on your phone for some time to come.

The excellent level editor goes some way to rectifying the game's only real flaw. With so many elements to introduce to the player, Boom Blox takes a fair while to hit its stride. It's not until the later stages - particularly the fiendish Challenge levels - that developer Iugo really stretches its legs and lets rip with some inspired level design. Until then it can seem a little like a protracted tutorial level.

But we really are being picky here. As a result of this softly-softly approach Boom Blox will be picked up, mastered and loved by anyone with an open mind and a healthy sense of fun. From Mr Spielberg's genius concept to the near faultless execution by Iugo, Boom Blox is a triumph of mobile gaming.

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Boom Blox
Reviewer photo
Jon Mundy | 28 May 2008
Fresh, fun, easy to pick up and impossible to put down. Boom Blox is a perfect match for your mobile phone and really shouldn't be missed
 
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May 2008
Post count:
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Duz | 30 May 2008
Great original game that can be played for hours, or just a few minutes while you're waiting. The level editor makes for a high replay value once you've completed the provided levels.
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May 2008
Post count:
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Squall_Lionheart | 24 June 2008
Steven Spielberg has created monumental recognition for the movies that he brings to the big screen. One such movie that comes to mind is the adventures of one famous professor in archeology by the name of Indiana Jones. When I left the theatre after watching the latest installment of Indiana Jones and the Kingdom of the Crystal Skull, it was if I just came out from a time machine that jolted me back into the past!!! I was enthralled to watch my iconic hero's latest adventure I just didn't want the time-continuum experience to end. Spielberg is without a doubt a highly talented movie maker; he has the imagination to draw you in his creativity and sometimes make you feel like a kid again. When I heard he was involved in a games project for mobile I was very enthusiastic to see what his ingenuity could produce on the smaller screen!!!

You may have already noticed that there quite a few games with name Bloxx being released on mobile. This game bears no relation to Digital Chocolate's addictive simple building games (with this one only having one X in the name), it's an entirely new concept that Electronic Arts have originally developed for the Nintendo WII with Steven Spielberg's collaboration. It has been scaled down to the pocket platform for us discover what Spielberg has been up to when he is not transporting us back in time with his movies…

The objective of the game is to score points by knocking colored star blocks off the platform. A more practical analogy to explain the concept of Boom Blox is quite similar to one of those carnival vendor games where you'll have to utilize accuracy and power in throwing tennis balls to hit X targets. If you hit them with precision, your girlfriend will be awarded with a cuddly teddy bear! Boom Blox however doesn't award teddy bears for your egotistical efforts but nice shiny Gold, Silver and Bronze trophies for each of the levels you manage to complete. Sounds simple huh? Well in this practical concept lies a complex strategy that's in disguise… You didn't think Spielberg was going to make it that easy did you?

There are limited ball shots that will make your aiming more conservative in approach and each star block will reward you with an accumulation of points which will determine the color trophy your skills are worthy off. Blue star blocks will score you 1 point and gold star blocks will enable you to get 2 points.
There is also another restriction that will add to your cognitive influx of strategy into your line of sight; you'll not be permitted to hit red and black skull blocks which are designated in certain areas of the platforms. If you mistakenly knock them, you will be penalized, resulting in negative scoring so whatever
Joined:
Apr 2008
Post count:
49
Nightmare94 | 25 June 2008
This guy wants a job here or something! Lol!
Joined:
Sep 2008
Post count:
18
supersheep1212 | 27 September 2008
a fun game that keeps you playing for a long time
JOIN THE DISCUSSION: 4 comments >>
PG Tips & Cheats  
  • Obtaining a gold medal often requires making a less obvious play. Experimentation is essential.
  • One useful tactic is to aim at the bottom corner of a block to make it 'jump' sideways.
  • Be aware. Once the wandering Character blocks are introduced you may need to act quickly to protect them.
    Add your tips, hints & cheats...
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