Lack of hardware consistency holding Epic back from developing for Android
Consistent cash-flow, more like
Dungeon Defenders, Trendy Entertainment’s Unreal Engine game, is already available on the Android Market. But the biggest iOS Unreal title - Infinity Blade - remains notable by its absence.
In an interview with Gizmodo, Epic Games founder Tim Sweeney has revealed that uncertainty about the platform’s hardware is holding back the company from deploying its games (and presumably, by extension, Chair Entertainment's) on Google's platform.
“When a consumer gets the phone and they wanna play a game that uses our technology, it's got to be a consistent experience, and we can't guarantee that. That's what held us off of Android”.
Sweeney underlines the point by saying that while you could have an Android phone with the same parts as the upcoming NGP, “you'd find far far less performance on Android,” thanks to the number of different programs all vying for system resources at any one time.
For those of you rightly pointing out that Dungeon Defenders seems to cope okay on the platform, Sweeney provides another more convincing reason to focus on iOS - “It's really the best place to make money”.