There's nothing quite as satisfying as an endless supply of baddies. You know the type - generic minions, each boasting a sheep-like mentality and just begging for a good kicking.
Within the confinement of a videogame, you understand. Gunstar Super Heroes offers just that. The entire game is one continuous celebration of baddie-kicking (or punching, slashing or shooting), featuring some of the finest visuals to ever grace the GBA. Each of the two main characters, Red and Blue, offers a unique path through the game and further variation is achieved depending on the selected difficulty setting for a maximum of six story paths.
Regardless of your chosen path, you'll face wave upon wave of enemies, including sizeable boss encounters. Helping you along are four types of weapon - rapid fire, machine gun, laser, and explosives - though you're equally encouraged to get up close and personal to give your limbs something of a workout.
An impeccably precise control system with adjustable parameters in order to cater for both beginners and experienced alike, is promised. But regardless of playing ability, everyone can expect to enjoy the refreshingly inventive level design hosting the frenzied pace and playful nature of the action.