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Top 10 phones in terms of 3D graphics performance updated

This time with added iPhone

Top 10 phones in terms of 3D graphics performance updated
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It was a couple of months ago that we first looked at the 3D performance of various mobile phones as provided by Hungarian tech company Kishonti's GLBenchmark test.

It proved to be quite an interesting exercise, with Nokia having six devices in the top 10 (four in the top 5), but there was one major gap: no iPhone. So we thought it would be worth revisiting the list with Apple's little wonder now included.

But before we get to that, it's worth pointing out that this time the main list appears to running a slightly different test (it's listed as GLBenchmark Pro Best) in that some of Nokia's devices have been awarded new performance scores; judged in the number of frames each phone can run when subjected to GLBenchmark's standardised graphics test. (Each device's screen resolution is also provided.)

The top 10, then, is below:

1. Nokia N95 (540 frames, 240x320)
2. Nokia N93 (534 frames, 240x320)
3. Apple iPhone (527 frames, 320x480)
4. Nokia N95 8GB (525 frames, 240x320)
5. Nokia N93i (519 frames, 240x320)
6. Nokia N82 (509 frames, 240x320)
7. Nokia E90 (421 frames, 240x320)
8. Dell Axim X51v (412 frames, 480x640)
9. Motorola RIZR Z8 (396 frames, 240x320)
10. Dell Axim X50v (390 frames, 480x640)

So while Nokia's highest end devices remain top of the pile, the iPhone appears to have almost equal 3D performance, although this isn't too surprising as all the top six devices use various types of Imagination Technologies' PowerVR MBX silicon to provide dedicated 3D graphics.

In fact, considering its larger screen size, you could argue the iPhone is the most powerful.

You can see the full list here, but for those who are interested in some of the other highlights, five Sony Ericsson phones are ranked (almost) joint 11th with a score of 210 (or 209) frames. And Nokia's N-Gage standard bearer, the N81, comes in at number 24 with a score of 103 frames.

Jon Jordan
Jon Jordan
A Pocket Gamer co-founder, Jon can turn his hand to anything except hand turning. He is editor-at-large at PG.biz which means he can arrive anywhere in the world, acting like a slightly confused uncle looking for the way out. He likes letters, cameras, imaginary numbers and legumes.