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DS FEATURE
DS Most Wanted: 10 games we demand NOW!
We're a greedy lot here at Pocket Gamer. Even though the DS is already blessed with a large and varied library of great titles, we can't help but wish our lunchbreaks away over the games that should be, and the games that probably will never be.
To vent our desires, we've assembled a canon of forgotten gaming heroes and oddball fancies that make a good fit for Nintendo's dual-screened play thing. Would it help if we said "Please!"? 10 games we'd love to play on DS
Joined:
Oct 2006
Post count:
683
![]() haven't we already had GoldenEye (Rogue Agent)!
Joined:
Jan 2007
Post count:
37
![]() Wash your mouth out! The N64 Goldeneye was in a different league to the EA follow-up, although it superficially looked the same (worse, even). Although I agree it'd have to be updated etc.
Joined:
Sep 2005
Post count:
276
![]() Point and click adventures seem a great way forward - I vote for Grim Fandango DS!
Joined:
Mar 2007
Post count:
1
![]() I had huge hopes for "Hotel Dusk: Room 251", a graphic novel in game for. It is actually a pretty great game if you enjoy a decent story. The interesting, interactive puzzles mixed in here and there help set off the story.
But I can't help but wonder how mind blowingly great it could have been had the creators hired a real, honest to God writer, like Stephen King, or Neil Gaiman, etc... Damn that would be cool. Anyhow, thats my "most wanted"... Joined:
Mar 2006
Post count:
9
![]() Nice list! Pilot Wings DS would be absolutely brilliant - the 'floaty' feel of the control on the original would work really well with the touch screen. And I love the idea of using the mic.
I would think that the DS is plenty powerful enough to draw Rare's GoldenEye. I fired up my N64 last year and my jaw hit the FLOOR when I realised how bad the framerate was, and how simple the 3D was. Technology has come a long, long way in the last 10 years. But! Gameplay-wise, though, it still felt good - there are still things in that game that initially feel confusing simply because even now they're so well designed (if that makes sense - you don't have to compensate for the game's shortcomings as much as you do with others). LucasArts needs to pull its finger out with the SCUMM games (and Fandango). It's kind of a sign when people start investing countless hours trying to do convert your back-catalogue via homebrew. MAME sent the same signal for arcade games - I don't think we'd have half the number of retro game compilations there are today were it not for MAME. Not so sure about Donkey Kong Country, tho. Nice face, shame about the legs, methinks... Joined:
Mar 2007
Post count:
1
![]() One word: INFOCOM. Remake all the old Infocom text adventures into graphic adventures like Phoenix Wright or Hotel Dusk. Imagine.....ZORK DS!!
Joined:
Mar 2007
Post count:
1
![]() I think it's time to bring back Mario Bros. (NOT Super). New Super Mario Brothers brought back a few things from that game, but the original gameplay would kick ass with more levels, more enemies, new power-ups, new moves, physics and controls from NewSMB, and so forth.
And imagine how much fun this could become when played online via WiFi, with gigantic levels and up to 16 or 32 players in the same level! (Even just 4 players would be nice). Also, I want, nay, NEED a 2D Metroid game on the DS. This could be a remake of Metroid II (orginally for Gameboy) in the same vein as Zero Mission (which was great) but using the two screens better. Oh, and someone wake up Blizzard, and get them to make Starcraft DS already! ------------------------ check out my Game Design blog at: http://stealmygamedesigns.blogspot.com Joined:
Jan 2007
Post count:
37
![]() Caspar: that's an interesting point about MAME and arcade games, hadn't thought of it like that. That said, LucasArts, Infocom (yes to Zork DS!) and at a pinch the better Sierra adventures would be good, but no thanks to the schlock please! Like the article says, the best idea is to bundle loads together, after reworking them to take account of the smaller screen (so the active areas of the screen twinkle more or something?)
There's generations of people who've never played these games... I reckon it'd go down well with the DS' infamous wider market too. Casual-er gamers have always like point-and-click adventures. Actually, I need to try Hotel Dusk I guess. Joined:
Oct 2006
Post count:
683
![]() ah, INFOCOM, love the smell of txt adventures in the evening
Joined:
Mar 2007
Post count:
1
![]() "...Be crazy not to do: Marble Madness DS
This long lost arcade classic was also the first game to appear on the Atari System 1, and set the machine apart from its contemporaries as the apex predator console of its day. Originally controlled using a trackball type device, Marble Madness would make for a lip-smacking slice of retro pie on the DS, were some sort of trackball control substitute to be mapped to the touchscreen..." Funny thing is I have been playing a game like that the past few days... maybe you have heard about it. Pac n' Roll is the games name.
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