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 DS GAME REVIEW

Etrian Odyssey II: Heroes of Lagaard

Tough love

Product: Etrian Odyssey II: Heroes of Lagaard | Publisher: Atlus | Format: DS | Genre: RPG | Players: 1 | Version: US
It's said that adversity makes us stronger. Still another platitude assures us that what doesn't kill us makes us stronger. After many hours' worth of play on Etrian Odyssey II: Heroes of Lagaard this writer has experienced plenty of adversity and is still very much alive. How do I feel? Absolutely battered.

Owing much in spirit to a time when games made up for a lack of sophistication and technical flair with sheer bloody minded difficulty, Atlus' latest dungeon crawling RPG will have you both tearing your hair out and nodding in appreciation – often within minutes of each other.

Starting the game with few preconceptions (having never played the original), I sat admiring the quaint storybook styling of the opening scene setter. Suffice to say it's something to do with floating castles and a mysterious labyrinth. Everything seemed set for a typically charming and non-taxing modern Japanese RPG.

After creating a party of five from scratch (no pre-written generic amnesiac teens here) with a decent range of ranged attackers, healing magicians and burly front-line grunts to choose from, you set off into the labyrinth that forms the core of the game.

Viewed from a first-person perspective, you move your party around a grid-based maze, tackling monsters in turn-based combat and exploring every nook and cranny for treasure. The goal is to find the stairway on each level leading up to the next, where the monsters are tougher and the rewards greater. Back at the main town of Legaard (to which you constantly return) you acquire tasks from the resident Duke and the local pub, each of which requires you to head out into the labyrinth and fulfill certain criteria.

You may find yourself collecting materials for the local shop so that they can make a particular type of weapon, or perhaps delivering supplies to guild members scattered throughout one of the floors. These tasks are tough from the start, mainly due to the difficulty in simply making it through the levels in one piece.

My first encounter with one of myriad wandering mega-beasts came within an hour of play and resulted in the swift annihilation of my entire party. It wasn't until I'd endured several hours' worth of grinding and levelling up that I was able to (narrowly) defeat the beast and claim my meager reward.

Indeed, the game seemed to me at times like an overly exacting parent, afraid to reward their child too generously for fear of spoiling them. It's in little design decisions like the inn, where you go to recuperate and save your progress. Returning to it following an exhausting string of fights with a freshly levelled up party, you'll find that the price of a room has shot up by 5en (the in game currency).

Or in the game's tendency to unlock whole batches of improved weaponry and armour at the shop, only to require that you work like a dog to scrape together enough funds for a single item.

So, yes, the game is hard going, and the impression you have gained so far is probably a fairly negative one. But the reason I've laid it on so early in the review is to try and reach the people that
Etrian Odyssey II: Heroes of Lagaard is undoubtedly aimed at. If you're still reading this review undeterred, this game may well be for you.

You see, although I found myself screaming in exasperation and sobbing into my hands at the unfairness of it all, I kept on playing. Of course, it's my job to do so, but I actually wanted to persevere with it. Like all classic RPGs, the blend of gradual, hard won progression and character development is remarkably compelling. When you defeat that first boss monster you won't care too much about the disproportionate reward, you'll just feel immensely proud of yourself.

Then, of course, there's the game's unique selling point – cartography. At any point in the game, even in shop menu screens or in the middle of a heated battle, you can access a map screen and fill in the details of your surroundings using the stylus. This feature is permanently assigned to the lower screen, along with a range of tools with which to mark and annotate it. It works marvelously and really adds to the feeling of adventure and exploration.

As touched upon earlier, it's also a very well presented game, with detailed 2D characters and lush (if samey) 3D foliage throughout the labyrinth. There are several memorable tunes, too, although they, like the graphics, can become a little repetitious after a while.

Etrian Odyssey II: Heroes of Lagaard could do with embracing a few more modern gaming concessions and could definitely ease up a little on its players without fear of compromising any of its intensity. It is a niche game in every sense of the word, and will prove a total turn-off for anyone expecting another Zelda. But then games like this just aren't made all that much anymore and should be savoured.

If you're up to the challenge, that is.

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Etrian Odyssey II: Heroes of Lagaard
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Jon Mundy | 23 June 2008
Infuriating and compelling in equal measures, this is the very definition of niche gaming
 
Have your say! PG Tips & Cheats Related stories  
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danskmacabre | 23 June 2008
Let's hope this one makes it to Europe.
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Martin Milner | 15 July 2008
I got the first Etrian Odyssey on a trip to the States; it sounds like this follow-up suffers from the same over-steep experience curve.

I got tired of slogging round the levels trying to scrape together the funds for a cup of tea and a room for the night, and eventually put the game aside for more rewarding gaming experiences. Levelling up can be a rewarding experience, but the main flow of the game needs to move along quicker than Etrian Odyssey allowed.

I also found the level bosses so madly out of kilter with the regular wandering monsters that, just like the reviewer, my whole party would get turned into mincemeat in seconds.

The game reminded me of a tabletop RPG where the Dungeonmaster was so stingy with treasure that we'd be carting tables, chairs, carpets and floorboards out of a "dungeon" just to pay for repairs to our equipment.

I'll probably pick this up if I can when I'm in the States for Christmas, but whether I'll ever get to the end of either Odyssey is doubtful.
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ConraDargo | 15 July 2008
danskmacabre, Who cares about Europe when the console is region-free? o_O And the US has thinner, better looking cases too.
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Martin Milner | 16 February 2009
I did pick this up in the States over Christmas, and finally plugged it in yesterday.

Having never completed the first installment, I didn't have the password needed to do whatever the password does, so I started a new 5 charater team.

Within 4 battles they're all dead, but at least I got to keep my mapping information. A second foray at least got us out in one piece, first task complete (mapping the 1st level), all characters still level 1, but with a little extra funds from selling creature bodyparts to improve our defences a little with bucklers and boots. Not quite enough cash left to improve anyone's weapon, so back we go. This time we meet a group of three monsters hiding in a tree stump, and in two rounds they wipe out the party. It took two rounds because there were five of us.

Hmm. I can see how this is going to go, inch by inch. Do I want to do this? Maybe not right now. I got dozen or so DS and PSP games in the States, any one of which might prove less frustrating than this one, and I still have Etrian Odyessy 1 to complete, which would give me a password which might, just might, make things fractionally easier.

ATLUS usually produce the sort of games I enjoy, but this one has a really steep learning curve. An enemy hit will remove about 1/3 of a starting charater's hit points, and sometimes you meet them in groups of 3, so even a front line of battle character can be killed in one round. My healer can't yet cast a healing spell, medical supplies cost a fortune, and the inn looks like it's going to put up the room prices soon.
helbel | 17 April 2009
Here's a tip. In the first game there was a spring on the first floor that at night gave your party 10TP each. If you have a healer you can go to the spring and essentially heal for free (cure, drink, cure, drink). Takes time, but works. Never ever, ever pay for the inn.

Later on use the magic springs to the same effect.

I'm currently debating waiting to see if the second comes out in Europe, or paying Amazons 25 quid shipping rate....

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