• arrow
    LOG IN 
    • Log in using an option below.
         
      Forgot password?
      Login with Facebook
      Sign in with Twitter

  • REGISTER
ABOUT US
Contact Us Who Are We? Hall Of Fame Advertising With PG Games Archive
BEST GAMES
Best games on iPhone Best games on iPad Best games on Android
FREE STUFF
Best free games on iPhone Best free games on iPad Best free games on Android Competitions
GAME SALES
iPhone game sales iPad game sales Android game sales
UPDATED GAMES
Latest iPhone game updates Latest iPad game updates Latest Android game updates
NEW RELEASES
New iPhone games New iPad games New Android games
MORE PG SITES
PG.biz PG FRANCE PG GERMANY PG Game Guides PG GameHubs PG Connects 2014
MORE SM SITES
AppSpy Free App Alliance 148 Apps Android Rundown iPhone Quality Index iPad Quality Index Android Quality Index Swipe Magazine Best App Ever Awards
PARTNERS
Metacritic
GameRankings
Pocket Gamer on NewsNow
GamesTracker
dx.net
UK Mobile Pages Directory
Skinflint Price Comparison
DS  header logo

 DS NEWS

DS is 'toxic drug' that poisons children, claims Daily Mail

Or so says idiotic editorial, at least

Product: DS news | Manufacturer: Nintendo
 
DS news DS, thumbnail 1
Okay, it's hardly surprising to find yet another attack on gaming in the Daily Mail, but this one stretches the boundaries of stupidity. In a column entitled 'Ninten-Don't… How I watched my children turn into monsters the minute I bought them a computer game', former BBC arts correspondent Rosie Millard laments the day she bought a DS (along with what sounds suspiciously like an illegal 20-game cart) for her four children to share.

What follows, apart from the obvious arguments resulting from the quartet fighting over the single handheld, is an account of what appears to be a household discipline and respect (and common sense) have long abandoned. But obviously it's easier to blame video games than look at the real picture.

For the record, we're not the types to blindly defend video gaming when it's accountable and we try to maintain an objective outlook on these things.

Equally, we find it hard to stomach absurd arguments. From experience, we know children and video games can be a difficult mix, though it is one that's entirely manageable given the right approach.

You can read about how not to do it in Rosie Millard's article, which we've reproduced below should you find it too offensive to click on the link provided:

As my eight-year-old son Gabriel hit his five-year-old sister Honey on the head, ten-year-old Phoebe started yelling and the youngest, three-year- old Lucien, joined in the fun, a red mist descended over my vision.

It was eight in the morning. No one had eaten breakfast. The curtains had not been opened. The beds had not been made. The dog had not been walked. Our habitual regime of a ten-minute morning music practice had been abandoned.

The entire mood was one of anger, confrontation, pain and frustration.

Welcome to a family of Nintendo-users. Or should I say user, since we had only one of these infernal devices.

I finally buckled to buy a Nintendo DS Lite after considerable and sustained pressure from my children.

What finally did it was a suggestion from my oldest child that without a Nintendo in her school bag, she would be unable to fit in at school. (Yes, I know - oldest trick in the book. And I fell for it.)

It was that, plus reading a piece in one newspaper which suggested that if you regularly played Brain Trainer on your Nintendo, you'd bump up your mental acuity.

And another piece from child expert Dr Tanya Byron, of all people, which, as far as I recall, actually suggested that regular use of interactive toys such as the DS helped your children to be caring and creative.

I also had a sneaking and totally selfish wish to be Mother of the Year. Which I was, for about a day.

When the pale blue, £150 Nintendo finally arrived last November, fresh from Hong Kong (I had bought it on the net), crammed with a 'bundle' of 20 games including Brain Trainer, Fifa 08, and Nintendogs, my children hugged me tightly.

"Thank you, thank you, Mummy," they chorused. "We LOVE you!"

Mission accomplished, I smiled indulgently at them.

Then we were off, down a slope which became comprehensively more slippery the longer my family and the Nintendo existed under the same roof.

At first, I decreed that the device would be a "family Nintendo", passed around lovingly by everyone as we all played Brain Trainer together.

That idea lasted about a week. I found Brain Trainer utterly predictable and the children found it totally boring.

Gradually, each child found his or her own Nintendo 'fix'.

Gabriel became obsessed with playing the football game Fifa 08: over meals, on the loo, in bed at midnight.

Phoebe just took virtual dogs for walks, while Honey zoned in on the My Little Pony game.

The 'toy' caused endless rows, sessions of screaming and increasingly regular parental punishments.

It was removed and placed in my desk. The children found it and hid it in their bedroom. I put it into my bag.

They discovered it again. I devised a daily Nintendo rota.

Then we lost the charger. What a great week that was. The musical instruments were resumed, the real dog was walked, the argument quotient in the house calmed down.

Then we found the charger again. The children wept with joy. "You'd better behave with it this time," I warned. "Otherwise..."

"Yeah, yeah," they shouted, skipping off happily. How long did that last? How long do you think - 20 minutes, tops.

I'll admit, the Nintendo had its uses. I managed to achieve a longheld aim of getting a short haircut for Phoebe via the simple tactic of allowing her to take the Nintendo to the hairdresser's.

She was so engrossed that she failed to notice the flashing blades and ended up with a wonderfully short crop.

Having a Nintendo to hand is also jolly useful when you are on a train with a child and want to read a book, write a letter or call the office.

Hand over the Nintendo and without any effort, you have a window of about two hours of peace, with your child doing something quietly constructive.

Except, it's not. What is constructive about playing football on a tiny screen, or washing a virtual dog, or watching a hideous pink pony trot around a pink palace decorated with shells?

Fighting to get onto the machine was bad enough, but it was worse when they were forcibly dragged from it.

Our Nintendo had taken the guise of a small but toxic drug which, little by little, was poisoning my children.

When they had had their fix, they were even more frustrated and discontented than before.

Interestingly, Dr Susan Greenfield, writing last weekend in the press, seems to suggest the same thing.

A specialist in brain degeneration, Dr Greenfield has a new book out which predicts that young people are headed for a mass loss of personal identity, thanks to the amount of time they spend in the interactive realms of things like Nintendo.

"The time is well nigh," she said, "to explore the impact of these technologies."

Well, I don't want to explore the impact any more. I know what the impact is on my children.

I have first-hand evidence that using a Nintendo turns my delightful, curious and funny children into argumentative demons full of aggression, wholly uninterested in anything apart from playing, and then playing some more.

At the same time that all the children started crying and yelling before breakfast, I spotted Phoebe's cello and I realised that she had not got it out of its case all week.

Yet she had notched up probably around eight hours on the Nintendo. There and then, I made my mind up. The Nintendo had to go, and to hell with my children 'fitting in'.

But how to get rid of it? I mused on the idea of giving it to my sister, a mother-of-five, but rejected that on the grounds of child cruelty.

I considered selling it on eBay, but rejected that on the grounds that I didn't want to waste any more of my energy on the hideous thing.

In the end, last week, I walked into my local branch of Cancer Research UK and gave it away.

"Would you like this Nintendo?" I said. "In perfect condition, with a bundle of 20 games. Plus charger."

The lady behind the counter smiled broadly. "What a fantastic gift," she said.

I returned to stunned disbelief from the children - "You did what?" - and floods of real tears.

Since then, however, our domestic life has been transformed.

The children have swung back into their old habits of reading, playing the violin, walking the dog, occasionally fighting, cooking and making things.

Do they mourn for the lost screen-based world of the Nintendo? Actually, I think they've forgotten all about it.
 

Reviewer photo
Joao Diniz Sanches 7 May 2008
Have your say! Related stories  
Post a comment - Please log in to leave a comment
Pocket Gamer Biz     PG Login
Login with Facebook Sign in with Twitter
Show: Latest | Oldest
Joined:
May 2008
Post count:
1
SpudUK | 14:39 - 16 May 2008
Love it how after posting a comment telling her how wrong she is on the Mail website, they havent given me any sort of reply, and not posted it up.

She needs a reality check.
Joined:
Oct 2006
Post count:
447
splat | 14:29 - 8 May 2008
Also love the way she bought a pirated cart with 20 games on it - Nintendo could sue her for lost earnings.
Joined:
Oct 2006
Post count:
447
splat | 01:26 - 8 May 2008
I think you should send a letter to the Mail
POPULAR STORIES
 
LATEST COMMENTS LATEST NEWS
LATEST VIDEOS