Cut the Rope to get more updates and be released on more mobiles
ZeptoLab and Chillingo push on for the next million sales
With over a million downloads within ten days of launch, and a Pocket Gamer Silver Award - not to mention an impressive aggregated industry-wide average score of 8.9 - the folks over at Cut the Rope developer ZeptoLab should be feeling pretty happy with themselves.
But as Rovio - developers of Angry Birds: also published by Chillingo - have proved, the first million sales should only be viewed as the launch pad to the second, third, and tenth million sales.
Pinging, elasticThat now seems to be the current push for ZeptoLab.
Its CTO Efim Voinov has told PocketGamer.biz that it's going to be spending the next couple of months working on updates for the game.
Releases on other mobile and portable devices are being considered too. No specifics were mentioned, but I'd expect Android, Windows Phone 7, and the Symbian^3 OS used by Nokia's new smartphones to feature at some point.
Iterative processIn terms of the inspiration for Cut the Rope, Voinov says this came from the studio's first game Parachute Ninja.
"It was actually intended to be called Yo-Yo Ninja and feature the little ninja swinging on the rope," he explains.
"However, at a certain point in development, the team realised that the controls weren't working well, and decided to swap the rope with the tilt operated parachute.
"By that time, many hours had been spent creating and fine tuning the realistic rope physics, so when we started to think about the next project, we've decided to utilise that engine - and that was the starting point for the game design."
You can read the full interview - ZeptoLab CTO Efim Voinov on how its million selling Cut the Rope was inspired by a yo-yo ninja - here.