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Freeverse's first freemium game Coin Push Frenzy goes live in Canada

Skee-Ball for the next generation

Freeverse's first freemium game Coin Push Frenzy goes live in Canada
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| Coin Push Frenzy

Things have been fairly quiet at New York publisher Freeverse since its March acquisition by ngmoco.

Aside of clearing the decks of legacy in-development products such as Warpgate and Pride and Prejudice and Zombies, and releasing some iPad versions of existing games, it's been resetting itself for ngmoco's freemium model.

Now it's broken the silence releasing the first game for the that generation.

Called Coin Push Frenzy, it takes inspiration from the company's million selling Skee-Ball in harking back to old physical arcade games.

In this case, it's the coin push games into which you drop coins in the hope of overbalancing the precarious piles and more coins falling out than you put in. (Never worked for me.)

Drop and hope

This being a digital version of the pursuit, aside from the physics model that mimics those precarious piles, your activity is controlled by your stash of virtual coins, and this is where the freemium model comes into play.

While you get some coins to play with when you download the game, and of course, can gain more by playing the various machines available in the app, you can also purchase them for real money, when/if you run out.

As well as coins, you can win collectible prizes such as new machines to play on, figurines, jewelry, sports loot, and the usual tat that fairgrounds persuade us to part with good money for.

The only problem is that being an ngmoco freemium game, Coin Push Frenzy is currently only available in Canada, while Freeverse irons out any bugs and perhaps tweaks some gameplay aspects.

We'd expect it to be available globally before too long however, as it's not a complex persistent multiplayer game such as We Rule or God Finger.

Jon Jordan
Jon Jordan
A Pocket Gamer co-founder, Jon can turn his hand to anything except hand turning. He is editor-at-large at PG.biz which means he can arrive anywhere in the world, acting like a slightly confused uncle looking for the way out. He likes letters, cameras, imaginary numbers and legumes.