Features

Air Defense - Clash of Clans Complete Guide to Defenses

Air Defense - Clash of Clans Complete Guide to Defenses
|
| Clash of Clans

A powerful and determined anti-air unit that boasts great range and a no-nonsense, lethal approach when it comes to your enemy’s flying squad.

It's defenceless against ground-based attacks, however, so remember to place it within range of other Defenses for symbiotic cover.

Range: 10 tiles
Attack Speed: 1s
Damage Type: Single target
Targets: Air
Size Requirement: 3x3 tiles

Defensive tactics

This is the most effective form of defense against air units but one that is unable to deal with ground-based attacks.

Position it to give the largest coverage over your village's key constituents (Town Hall, etc), but ensure you provide hefty cover fire from your other units in order to maintain the excellent guard against Balloons and Dragons that the Air Defense can offer.

Level Damage Per Second Hit Points Upgrade Cost Upgrade Time Town Hall Level Required Build Number Allowed
1 80 800 22,500 5h 4 1
2 110 860 90,000 1d 4 1
3 140 900 270,000 3d 5 1
4 160 940 540,000 5d 6 1
5 190 990 1,080,000 6d 7 2
6 230 1040 2,160,000 8d 8 2
7 280 1100 4,320,000 10d 9 3
8 320 1160 7,560,000 12d 10 4

Offensive tactics

While Archer and Wizard Towers can be dealt relatively successfully with, say, a large group of Balloons, the Air Defense unit is a far more dangerous prospect when it comes to air-based attacks – its range and power will ensure you just won't get close enough.

So if air assaults form the core of your attack strategy, focus on destroying Air Defenses with ground troops first.

Peter Willington
Peter Willington
Die hard Suda 51 fan and professed Cherry Coke addict, freelancer Peter Willington was initially set for a career in showbiz, training for half a decade to walk the boards. Realising that there's no money in acting, he decided instead to make his fortune in writing about video games. Peter never learns from his mistakes.