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It's hard C.O.R.E.: DS gets another first-person shooter

Quaking, or just nervy of the competition?

It's hard C.O.R.E.: DS gets another first-person shooter
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DS
| C.O.R.E.

If you believe Sony America, the PSP's biggest market is now 13- to 17-year old boys, with the DS demographic split either younger and girlier, or much older and greyer (Nicole Kidman not withstanding, although we now know she has a brain age of 52).

Despite this, the number of DS developers making first person shooters – that is, the sort of DS games the developers want to play – is steadily ratcheting up. Dead N Furious is out in the States already, while those wild Texans at Renegade Kid are working on Dementium: The Ward. And now Polish outfit NoWay Studio has announced C.O.R.E..

Set in the year 2050, C.O.R.E sees you typecast as a US marine fighting your way through a secret underground laboratory complex (are there any other sort?), which is full of eerie enemies, with only the arsenal of a small African dictatorship – pistol, shotgun, rocket launcher, sniper rifle, electrogun, you know the drill – to aid you.

An original storyline, which revolves around the effects of a meteor crash, is also on the agenda.

So far, so sort of Quake. The screenshots, and the game's logos are fairly reminiscent of id's classic shooter too.

But maybe we're being too mean on NoWay. Despite C.O.R.E. seemingly being its first DS title – to date, parent company QubicGames has mainly been working on mobile games – a solid shooter always seems to interest people, especially Americans, Scandinavians and Germans.

And that's who NoWay will no doubt be talking to when it demos the game to potential publishers, as well as members of the press, during the Leipzig Games Convention during August.

Of course, until a deal is done, there won't be a release date for C.O.R.E., but NoWay expects to have it finished by the end of the year. In the meantime, you could always read our How To guide to playing Quake on DS.

Jon Jordan
Jon Jordan
A Pocket Gamer co-founder, Jon can turn his hand to anything except hand turning. He is editor-at-large at PG.biz which means he can arrive anywhere in the world, acting like a slightly confused uncle looking for the way out. He likes letters, cameras, imaginary numbers and legumes.