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The Triennale Game Collection is five experimental games by incredible Indie developers, out now

Featuring games by the devs behind Dreii, Kentucky Route Zero and more

The Triennale Game Collection is five experimental games by incredible Indie developers, out now

The Triennale Game Collection is meant to be a virtual exhibition of Video Games.

Curated by Italian game designer Pietro Righi Riva, it's a collection of experimental games made by some of the finest indie developers in the world including Mario von Rickenbach & Christian Etter (creators of Dreii, Plug & Play), Tale of Tales (creators of Luxuria Superbia, The Path), Cardboard Computer (creators of Kentucky Route Zero), Pol Clarissou (Orchids to Dusk), and Katie Rose Pipkin (Mirror Lake).

If you know anything about indie gaming, this list should be enough to make you more than interested in this game's collection. Be aware that each games will be progressively unlocked within the app, with one game per week. The app's available right now for free on iOS. It's also out on Google's Play Store (thanks Paolo Tajé).

Here's the schedule and the pitch for each game based on the App's description:

[Week 1] Il Filo Conduttore by Mario von Rickenbach & Christian Etter (Switzerland), is a small story about about a cord, which hangs down from the top, overlooking a handful of delicately arranged objects.

[Week 2] LOCK by Auriea Harvey & Michaël Samyn (Tale of Tales, Belgium) is a small exploration of the universe, as previously imagined: based on cosmologies which place the Earth, and thus humans, at the center of the universe, Loci Omnes Caelesistis Kyries shifts between a simple diagram and a fascinating machine.

[Week 3] Neighbor by Jake Elliott, Tamas Kemenczy & Ben Babbitt (Cardboard Computer, USA) is the story of a wordless friendship that evolves over time, set in a small underground domicile and the patch of desert above it.

[Week 4] A Glass Room by Pol Clarissou (France) showcases pictures and animated sequences from Pol Clarissou’s own life. The flickering photographs projected on virtual walls create a narrative that evolves as the player manipulates the device.

[Week 5] The Worm Room by Katie Rose Pipkin (USA) is a first-person exploration game which exists as a series of endless glass greenhouses that the player may wander through for the same reasons one visits a physical botanical garden; to walk, to take in beauty, to learn.

You can already play Il Filo Conduttore and the next game will unlock next week. If you're in Europe, do note that you can also visit the XXI Triennale International Exhibition in Milan to see the games there.

[Thanks to Christian Valentin and Netsabes]