Game Reviews

Stunt Rush

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Stunt Rush
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| Stunt Rush

Stunt Rush is refreshingly straightforward.

You choose between one of three similar looking low-poly vehicles, each with slightly different statistics, and then take to one of the ten available tracks.

Each course brings its own theme. One features a double loop, one throws you into the air often, one has loads of blind corners, one is a massive tube to bomb down, and so on.

All are presented beautifully. With contrasting colours, spiralling corkscrews, and bold architecture throughout. The soundtrack is a dreamy '80s synth that's slightly at odds with the high speed racing, but it makes for a pleasant enough juxtaposition.

The default input is touch-based, though tilt controls are on offer too. Your car automatically accelerates and you simply need to tap either side of the screen to turn, hit the Boost button for an added bit of speed, and thwack the Rewind button to reverse time.

Oh yeah, there's time travel

Making a mistake needn't be a huge problem when you can go back in time and start turning into that corner a little earlier. The timer continues to tick though, so for the fastest times you'll need to make flawless runs.

Like the individual circuits, the whole game's over quite quickly. To five star each course isn't massively challenging and the game doesn't have multiplayer to keep you interested either.

That's a shame because racing against the ghosts of my mates would have been fun. There are Game Center leaderboards and achievements to snag though, if you care about that stuff.

Stunt Rush is a simple (though not simplistic) arcade-y racer that gets absolutely everything right, but doesn't have enough content to keep you playing for hours on end.

Which is a shame. Because if it did, I would.

Stunt Rush

A pretty stunt racer with a novel time mechanic and simple straightforward structure. I just wish there was more
Score
Peter Willington
Peter Willington
Die hard Suda 51 fan and professed Cherry Coke addict, freelancer Peter Willington was initially set for a career in showbiz, training for half a decade to walk the boards. Realising that there's no money in acting, he decided instead to make his fortune in writing about video games. Peter never learns from his mistakes.