No, we haven't been taking backhanders; it's geographically biased as the companies that make up our list have been overwhelmingly western.
But as China establishes itself as one of the largest markets for mobile gaming worldwide – and as western developers increasingly look East to increase their potential revenues – it was clear this focus wouldn't cut the mustard anymore.
That's why our intrepid editor-at-large Jon Jordan has been working with his network of global industry contacts to cherry-pick the top 30 developers in the region today.
So, whether you're eyeing an entry into Asia, or you're just looking for an overview of an increasingly important market, PocketGamer.biz is here to help.
And that's quite enough yabbering for now. Instead, let's move on to our bite-sized overview of the last seven days' on PocketGamer.biz.
- Gamenauts explains its new publishing initiative, which will see the company bring South East Asian flash games to mobile.
- Mobile developers will soon be "fed up" native app stores, argues HTML5 specialist Tylted.
- Namco Bandai's Japanese audience of social gamers grows to 30 million, following the company's decision to partner with both GREE and DeNA.
- Windows Phone 8 "will be the surprise of 2013," says MoMinis' CEO Itzik Frid as he takes PlayScape to new platforms.
- Don't underestimate the "might of Microsoft," says Thumbstar's marketing director Phil Brannelly.
- In this week's edition of the PocketGamer.biz Charticle, we scrutinise King.com's move into mobile.
- Madfinger Games announces its free-to-play FPS Dead Trigger is generating 48 percent more revenue on iOS since integrating Tapjoy's monetisation solutions.
- Rubicon publicly lambasted the Windows RT platform last week, announcing that its title Great Big War Game was making just £56 a week and was passed over for a featured spot. Now, Rubicon announces it's working with Microsoft to "iron out the problems."
- Lightwood Games launches an app discovery platform for the Windows Store to combat the "sheer amount of garbage" already on the platform.
- MobileFWD co-founder explains how the company increased user invites by 300 percent in its quiz app Trivial.
- The PocketGamer.biz Mobile Gaming Mavens discuss the controversial changes to Unity's license agreement – changes that could see the developers of real-money gambling games hit with hefty fees.
- Editor Keith Andrew explains the trouble Surface may have selling itself on the shop shelves.
- Applifier's Oscar Clark explains how Bond, Columbo and Flash Gordon could all help you make better freemium games.
- Spacetime Studios CEO Gary Gattis gives PocketGamer.biz the inside story on the making of Arcane Legends.
- Unity's mobile might is giving Unreal a kicking, argues 148Apps.com senior writer Cater Dotson.
- Social gaming can't afford to bleed players dry through morally questionable means, argues Tag Games MD Paul Farley.
- Pocket Gamer editor-in-chief Kristan Reed asks: have we reached the plateau in the smartphone revolution?