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Pocket Gamer Connects London 2017: Oco is a clever and addictive one-touch puzzler

Simple yet complicated

Pocket Gamer Connects London 2017: Oco is a clever and addictive one-touch puzzler
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There are so many great games to look forward to over the next year, and one to look out for is Oco, a minimal puzzler with a lot of character.

Spectrum48 is still a little ways from completing Oco but the game on the whole is very neat. A simplistic aesthetic hides the complexity of the game at current and what's planned for the next few months of development. Its one-touch mechanics means that the game is accessible to a wide audience and is super easy to play - the levels on the other hand are pleasantly challenging.

The levels are played in an orbital fashion, switching the direction of your auto-moving cube depending on what wall you hit as you move around. There are also five different colours outside of the levels' dark grey/black bones, each of which help your cube do different things, from teleporting to floating, and there's more to come.

That's not all the colours are good for, however, as each colour will hopefully represent a different sound. This aimed introduction of real-time music means that you can create your own medley to accompany you throughout the level, but that still needs a good testing before we could see any of that in play.

So far there are 100-120 levels on the cards for the game, but with the addition of a community editor there's a lot left to play around with once the full game is complete. Oco is slated as free-to-play with the option to purchase an IAP to remove ads and potentially buys audio packs, etc. It's all still being thought through.

We can't wait to see more of this puzzler and you should definitely be keeping your eyes peeled too.

Emily Sowden
Emily Sowden
Emily is Pocket Gamer's News Editor and writes about all kinds of game-related things. She needs coffee to function and begrudgingly loves her Switch more than she lets on.