Injustice 2 cheats and tips - a guide to every character
Collect and conquer
Warner Bros.' Injustice 2 is known for its fast-paced tag team battles with streamlined and smooth controls. But another huge draw for this stellar sequel is simply collecting different superheroes and villains and expanding your roster of fighters.
Below you'll find a comprehensive list of all the characters currently available in Injustice 2, ranging from their shard unlock cost to their starting abilities.
Team RosterWonder Woman | |
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Rarity: Silver | |
Base Star Rating: 1 Star | |
Shards to Unlock: Unlocked automatically during tutorial | |
Where to Find Shards: Heroic Campaign Mode Chapter 1 | |
Class: Might | |
Starting Threat Level: 639 | |
Initial Ability (Passive): Amazon: Gains Fury (+5% Damage) when facing a male opponent, 2% Team Attack | |
Initial Ability (1): Down Thrust: 66 Damage | |
Initial Ability (2): Shield Block: +30% Incoming Damage reflected (excludes Damage Over Time), -60% Incoming Damage | |
Starting Health: 280 | |
Starting Damage: 66 | |
"Wonder Woman combines both attack and defense. She raises the attack of her entire team, and gains a special bonus against male opponents. Wonder Woman can also reflect damage back on the attacker with her Shield Block." |
Batman | |
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Rarity: Silver | |
Base Star Rating: 1 Star | |
Shards to Unlock: Unlocked automatically during tutorial | |
Where to Find Shards: Heroic Campaign Mode Chapter 1 | |
Class: Tech | |
Starting Threat Level: 667 | |
Initial Ability (Passive): Ambush: 10% Critical Attack Chance | |
Initial Ability (1): Wheel Kicks: 62 Damage | |
Initial Ability (2): Stun Bomb: Stuns opponent for 2 seconds, 93 Damage | |
Starting Health: 330 | |
Starting Damage: 62 | |
"The Dark Knight of Gotham is a tactical genius, improving the critical attack chance for his entire team. Batman's gadgets can also stun opponents, leaving them defensless and unable to attack." |
Catwoman | |
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Rarity: Silver | |
Base Star Rating: 1 Star | |
Shards to Unlock: 10 - check your inbox for 10 free shards after the tutorial | |
Where to Find Shards: Heroic Campaign Mode Chapter 2 | |
Class: Agility | |
Starting Threat Level: 579 | |
Initial Ability (Passive): Cat Burglar: +6% More Credits in Operations | |
Initial Ability (1): Slash Dash: 61 Damage Over Time | |
Initial Ability (2): Cat Scratch: 91 Damage | |
Starting Health: 247 | |
Starting Damage: 61 | |
"Selina Kyle prefers working alone. She gains a bonus on any remote Operations she undertakes. In battle, her diamond edged claws cause bleeding damage over time (DOT)." |
Harley Quinn | |
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Rarity: Silver | |
Base Star Rating: 1 Star | |
Shards to Unlock: Unlocked automatically during tutorial | |
Where to Find Shards: Heroic Campaign Mode Chapter 1 | |
Class: Agility | |
Starting Threat Level: 585 | |
Initial Ability (Passive): Hyenas: Harley deals +20% Damage on Jump Rush, Ranged, and Crouch Attacks. +2% Team Attack | |
Initial Ability (1): Surprise: One random effect: Stuns opponent for 2 seconds. Power Drain 2 Bars. Disable Ability 1, Ability 2 & Ability 3 for 3.2 seconds. 59 Damage. | |
Initial Ability (2): Bullet Frenzy: 88 Damage | |
Starting Health: 264 | |
Starting Damage: 59 | |
"This psychotic villain cheers on her entire team, improving their attack. Her Surprise cupcake bomb also detonates with random effects, all of them bad for the opponent. And watch out for her new pets!" |
Armored Superman | |
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Rarity: Gold | |
Base Star Rating: 4 Stars | |
Shards to Unlock: 360 | |
Where to Find Shards: Achievements | |
Class: Might | |
Starting Threat Level: 2,530 | |
Initial Ability (Passive): Kryptonian Armor: Ignore Damage from opponent's First Ability 1 or Ability 2. Max once per Battle, +10% Team Defense | |
Initial Ability (1): Heat Vision: 206 Damage Over Time | |
Initial Ability (2): Super Block: +30% Incoming Damage reflected (excludes Damage Over Time), -60% Incoming Damage | |
Starting Health: 1,408 | |
Starting Damage: 206 | |
"Armored in a Kryptonian Battlesuit, Superman is completely invulnerable to one Ability attack, as well as improving the defense of his entire team. Superman can also reflect damage back on the attacker with his Super Block." |
Arkham Knight Batman | |
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Rarity: Legendary | |
Base Star Rating: 4 Stars | |
Shards to Unlock: 450 | |
Where to Find Shards: Hero Pack | |
Class: Tech | |
Starting Threat Level: 2,671 | |
Initial Ability (Passive): WayneTech: +20% Team Hazard Damage | |
Initial Ability (1): Wheel Kicks: 264 Damage | |
Initial Ability (2): Stun Bomb: Stuns opponent for 2 seconds, 396 Damage | |
Starting Health: 1,232 | |
Starting Damage: 264 | |
"Extensive research provided by Wayne Technology improves the damage of any hazard deployed by Bruce's team. In addition to offering an extended ranged attack, Batman's gadgets also stun opponents, leaving them defenseless and unable to attack." |
Predator Batman | |
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Rarity: Gold | |
Base Star Rating: 3 Stars | |
Shards to Unlock: 160 | |
Where to Find Shards: Arena Mode | |
Class: Tech | |
Starting Threat Level: 1,894 | |
Initial Ability (Passive): Batwing Airstrike: On Tag-In, Batwing strafes all enemies with cannon fire lowering their Health by 10%. | |
Initial Ability (1): Kryptonite Strike: Disable Ability 1, Ability 2 & Ability 3 for 3 seconds, 184 Damage, 100% Armor Pierce Chance | |
Initial Ability (2): Stun Bomb: Stuns opponent for 2 seconds, 276 Damage | |
Starting Health: 891 | |
Starting Damage: 184 | |
"Upgraded with cutting edge Wayne Technology, Predator Batman calls in the Batwing to strafe all opponents lowering their health. Batman's gadgets can also stun opponents, leaving them defenseless and unable to attack." |
BvS Superman | |
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Rarity: Gold | |
Base Star Rating: 3 Stars | |
Shards to Unlock: 160 | |
Where to Find Shards: Unknown | |
Class: Might | |
Starting Threat Level: 1,912 | |
Initial Ability (Passive): Batman versus Sueprman: Superman gains 7 Attack from Batman and 54 Health from Wonder Woman on any team | |
Initial Ability (1): Charge Punch: 151 Damage | |
Initial Ability (2): Super Block: +30% Incoming Damage reflected (excludes Damage Over Time), -60% Incoming Damage | |
Starting Health: 1,089 | |
Starting Damage: 151 | |
"A member of the legendary trinity, Superman gains increased damage or health when Batman or Wonder Woman are on either team during battle." |
Marksman Deadshot | |
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Rarity: Gold | |
Base Star Rating: 3 Stars | |
Shards to Unlock: 160 | |
Where to Find Shards: Unknown | |
Class: Tech | |
Starting Threat Level: 1,828 | |
Initial Ability (Passive): Sniper: 8 Damage based on opponent distance, +5% Lethal Attack Chance based on opponent distance | |
Initial Ability (1): On The Low: 178 Damage | |
Initial Ability (2): Trick Shot: 267 Damage | |
Starting Health: 858 | |
Starting Damage: 178 | |
"An expert mercenary specializing in taking out opponents from a distance, Deadshot gains a damage and lethal chance bonus based on his distance from the opponent." |
Soulstealer Doctor Fate | |
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Rarity: Gold | |
Base Star Rating: 3 Stars | |
Shards to Unlock: 160 | |
Where to Find Shards: Challenge Mode | |
Class: Arcane | |
Starting Threat Level: 1,828 | |
Initial Ability (Passive): Reversal of Fate: Upon activating his supermove, Doctor Fate has 80% Chance to swap health with his opponent | |
Initial Ability (1): Blood Price: 178 Damage | |
Initial Ability (2): Break of Life: 267 Damage | |
Starting Health: 858 | |
Starting Damage: 178 | |
"An agent of Order, Kent Nelson is able to swap health with his opponent upon performing his supernova. Fate also allows his teammates to heal from his Break of Life Ability." |
Warrior Queen Wonder Woman | |
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Rarity: Gold | |
Base Star Rating: 3 Stars | |
Shards to Unlock: 160 | |
Where to Find Shards: Challenge Mode | |
Class: Might | |
Starting Threat Level: 1,795 | |
Initial Ability (Passive): Amazon Warriors: If a teammate is lost, an Amazon Warrior with 55 Attack will replace them. Max once per Battle. | |
Initial Ability (1): Piercing Strikes: 100% Armor Pierce Chance, 184 Damage | |
Initial Ability (2): Shield Block: +30% Incoming Damage reflected (excludes Damage Over Time), -60% Incoming Damage | |
Starting Health: 792 | |
Starting Damage: 184 | |
"As Themyscira royalty, Diana may call upon an Amazonian warrior to fight in the place of a defeated teammate. Wonder Woman can also reflect damage back on the attacker with her Shield Block." |
Horrific Scarecrow | |
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Rarity: Gold | |
Base Star Rating: 3 Stars | |
Shards to Unlock: 160 | |
Where to Find Shards: Hero Pack | |
Class: Metahuman | |
Starting Threat Level: 1,823 | |
Initial Ability (Passive): Fear Aura: Opposing Team Abilities 1, 2, and 3 require +1 Power, -2% Opposing Team Attack | |
Initial Ability (1): Chain Spin: 100% Armor Pierce Chance, 165 Damage | |
Initial Ability (2): Fear Gas: Creates a Hazard that Disables Ability 1, Ability 2 & Ability 3. Hazard remains active for 3.2 seconds, 247 Damage | |
Starting Health: 924 | |
Starting Damage: 165 | |
"The Horrific form of Scarecrow emanates a powerful Fear Aura, making all opponent Abilities difficult to use. Scarecrow's Fear Gas mentally breaks opponents, disarming them so they cannot use Abilities." |
Last Laugh The Joker | |
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Rarity: Gold | |
Base Star Rating: 3 Stars | |
Shards to Unlock: 160 | |
Where to Find Shards: Unknown | |
Class: Agility | |
Starting Threat Level: 1,778 | |
Initial Ability (Passive): Killing Joker: When anyone is defeated, The Joker gains 5% Damage | |
Initial Ability (1): Laughing Gas: 181 Damage Over Time | |
Initial Ability (2): Bang!: 271 Damage | |
Starting Health: 792 | |
Starting Damage: 181 | |
"When anyone is defeated on either team, The Joker gains an increase to damage for the remainder of the battle." |
Suicide Squad Harley Quinn | |
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Rarity: Gold | |
Base Star Rating: 3 Stars | |
Shards to Unlock: 160 | |
Where to Find Shards: Unknown | |
Class: Agility | |
Starting Threat Level: 1,790 | |
Initial Ability (Passive): The Suicide Squad: Harley gains 17 Attack from The Joker, 10% Crit Chance from Deadshot, and 5% Power Regen from Harley Quinn if on her team. | |
Initial Ability (1): Surprise: One random effect: Stuns opponent for 2 seconds, Power Drain 2 Bars, Disable Ability 1, Ability 2 & Ability 3 for 3.2 seconds, 171 Damage | |
Initial Ability (2): Handstand Kick: 256 Damage | |
Starting Health: 858 | |
Starting Damage: 171 | |
"When teamed with other Suicide Squad members, Harley Quinn may gain bonuses to damage, critical chance and power. Her Surprise cupcake bomb also detonates with random effects, all of them bad for the opponent." |
Sonic Black Canary | |
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Rarity: Gold | |
Base Star Rating: 3 Stars | |
Shards to Unlock: 160 | |
Where to Find Shards: Unknown | |
Class: Agility | |
Starting Threat Level: 1,740 | |
Initial Ability (Passive): Sonic Attack: Disable Enemy Block for 2 seconds on special end for Abiity 1 | |
Initial Ability (1): Sonic Blast: 168 Damage | |
Initial Ability (2): Thrust Kick: 252 Damage | |
Starting Health: 825 | |
Starting Damage: 168 | |
"Black Canary's Sonic Blast ability disorientates her opponents, disabling their ability to block for a limited time." |
Blademaster Robin | |
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Rarity: Gold | |
Base Star Rating: 3 Stars | |
Shards to Unlock: 160 | |
Where to Find Shards: Unknown | |
Class: Agility | |
Starting Threat Level: 1,757 | |
Initial Ability (Passive): Perfect Son: Robin's Combo counter never goes below 3 | |
Initial Ability (1): Sword Dance: 171 Damage | |
Initial Ability (2): Vengeance: 256 Damage, 10% Stun Chance | |
Starting Health: 825 | |
Starting Damage: 171 | |
"A trained assassin, Robin always receives extra combo hits, increasing the damage bonus received upon using his Abilities." |
Enraged Bane | |
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Rarity: Gold | |
Base Star Rating: 3 Stars | |
Shards to Unlock: 160 | |
Where to Find Shards: Heroic Campaign Mode Chapter 7 | |
Class: Might | |
Starting Threat Level: 1,724 | |
Initial Ability (Passive): Antihero: Unblockable for 4 seconds when hit by opponent Abilties | |
Initial Ability (1): Raging Charge: 171 Damage | |
Initial Ability (2): Double Punch: 256 Damage | |
Starting Health: 792 | |
Starting Damage: 171 | |
"When suffering damage from an opponent's Ability, Bane enrages becoming unblockable for a limited time." |
Speedforce The Flash | |
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Rarity: Gold | |
Base Star Rating: 3 Stars | |
Shards to Unlock: 160 | |
Where to Find Shards: Challenge Mode | |
Class: Metahuman | |
Starting Threat Level: 1,729 | |
Initial Ability (Passive): Lightning Reflexes: 100% Chance to ignore Damage while attacking with Rush and Evade, +10% Team Fast Attack Chance | |
Initial Ability (1): Fastest Man Alive: 10% Stun Chance, 178 Damage | |
Initial Ability (2): Dust Kick: 267 Damage | |
Starting Health: 759 | |
Starting Damage: 178 | |
"Moving faster than the human eye can track, The Flash cannot be hit while dashing back and forth. The Flash can also stun opponents with a flurry of kicks." |
Emerald Green Lantern | |
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Rarity: Gold | |
Base Star Rating: 3 Stars | |
Shards to Unlock: 160 | |
Where to Find Shards: Heroic Campaign Mode Chapter 4 | |
Class: Arcane | |
Starting Threat Level: 1,681 | |
Initial Ability (Passive): For the Corps: Green Lantern buffs active Hero on Tag-In with Stun on Next Attack, Power Bar gain, or Critical Attack. | |
Initial Ability (1): Grinder: 151 Damage Over Time | |
Initial Ability (2): Will Power: -60% Incoming Damage, 226 Damage | |
Starting Health: 858 | |
Starting Damage: 151 | |
"Green Lantern provides a buff to team members as they tag in. Hal can also create dangerous constructs which cause damage over time (DOT)." |
Primal Swamp Thing | |
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Rarity: Gold | |
Base Star Rating: 3 Stars | |
Shards to Unlock: 160 | |
Where to Find Shards: Campaign Mode Chapter 8 | |
Class: Metahuman | |
Starting Threat Level: 1,709 | |
Initial Ability (Passive): Force of Nature: When knocked out, a cloned body emerges from the ground, with 25% health, in which Swamp Thing may continue to fight | |
Initial Ability (1): Marsh March: 138 Damage | |
Initial Ability (2): Bio-Fission: 207 Damage | |
Starting Health: 957 | |
Starting Damage: 138 | |
"A strong relationship with all vegetable matter allows Swamp Thing to revive himself by transferring his consciousness to a new body upon reaching 0 health." |
Telekinetic Gorilla Grodd | |
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Rarity: Gold | |
Base Star Rating: 3 Stars | |
Shards to Unlock: 160 | |
Where to Find Shards: Heroic Campaign Mode Chapter 6 | |
Class: Might | |
Starting Threat Level: 1,648 | |
Initial Ability (Passive): Telekinesis: When an opponent tries to Tag-Out, Grodd has a 10% Chance to stop them and deal 200% Damage | |
Initial Ability (1): Primal Roar: 10% Stun Chance, 151 Damage | |
Initial Ability (2): PSI Shield: +30% Incoming Damage reflected (excludes Damage Over Time), -60% Incoming Damage | |
Starting Health: 825 | |
Starting Damage: 151 | |
"Combining brawn with telekinetic mental powers, Grodd can stop opponents from tagging out with a TK slam. Grodd can also reflect damage back to his opponent with his PSI Shield." |
Unbreakable Cyborg | |
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Rarity: Gold | |
Base Star Rating: 3 Stars | |
Shards to Unlock: 160 | |
Where to Find Shards: Heroic Campaign Mode Chapter 4 | |
Class: Tech | |
Starting Threat Level: 1,669 | |
Initial Ability (Passive): Resurrection: Upon KO, Cyborg revives himself to 15% Health. Max once per Battle. | |
Initial Ability (1): EMP: Power Drain 1.2 Bars, 161 Damage | |
Initial Ability (2): Sonic Blast: 10% Stun Chance, 241 Damage | |
Starting Health: 792 | |
Starting Damage: 161 | |
"A high damage hero, Cyborg has low health but can revive himself from 0 health. Cybrog can also drop a plasma field which power drains opponents." |
Master Thief Catwoman | |
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Rarity: Gold | |
Base Star Rating: 3 Stars | |
Shards to Unlock: 160 | |
Where to Find Shards: Operations | |
Class: Agility | |
Starting Threat Level: 1,592 | |
Initial Ability (Passive): Steal Power: +6% More Credits in Operations, +6% Chance for Gear in Operations | |
Initial Ability (1): Slash Dash: 171 Damage Over Time | |
Initial Ability (2): Caltrops: 256 Damage Over Time | |
Starting Health: 660 | |
Starting Damage: 171 | |
"The ultimate thief, Selina Kyle gains a bonus on any remote Operations she undertakes. In battle, her diamond edged claws cause bleeding damage over time (DOT)." |
Unhinged Harley Quinn | |
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Rarity: Gold | |
Base Star Rating: 3 Stars | |
Shards to Unlock: 160 | |
Where to Find Shards: Hero Pack | |
Class: Agility | |
Starting Threat Level: 1,625 | |
Initial Ability (Passive): Psychotic Charm: When Harley KO's an opponent, that opponent joins Harley's team with 15% Health. Max once per Battle. | |
Initial Ability (1): Surprise: One random effect: Stuns opponent for 2 seconds, Power Drain 2 Bars, Disable Ability 1, Ability 2 & Ability 3 for 3.2 seconds, 165 Damage | |
Initial Ability (2): Batter Up: 10% Stun Chance, 247 Damage | |
Starting Health: 726 | |
Starting Damage: 165 | |
"Harley's deranged state of mind infects her victims, charming them to fight for her if she defeats them. Her Surprise cupcake bomb also detonates with random effects, all of them bad for her opponent." |
Green Arrow | |
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Rarity: Silver | |
Base Star Rating: 2 Stars | |
Shards to Unlock: 30 | |
Where to Find Shards: Unknown | |
Class: Tech | |
Starting Threat Level: 1,107 | |
Initial Ability (Passive): Exploding Arrows: 10% Damage to all opponents for Ability 1 & Ability 2 Crit Attacks, +25% BLACK CANARY Teammates Fast Attack Chance | |
Initial Ability (1): Electric Arrow: 108 Damage, Power Drain 2 Bars | |
Initial Ability (2): Stinger: 162 Damage | |
Starting Health: 519 | |
Starting Damage: 108 | |
"Oliver Green utilizes his arsenal during critical attacks to strike the entire enemy team. A strong bond grants any Black Canary teammate an increased fast attack chance." |
The Joker | |
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Rarity: Silver | |
Base Star Rating: 2 Stars | |
Shards to Unlock: 30 | |
Where to Find Shards: Unknown | |
Class: Agility | |
Starting Threat Level: 1,151 | |
Initial Ability (Passive): Joke's On You: When The Joker dies his team gains 1 Power and the opponent is stunned for 5 seconds | |
Initial Ability (1): Laughing Gas: 116 Damage Over Time | |
Initial Ability (2): Chattering Teeth: 174 Damage | |
Starting Health: 519 | |
Starting Damage: 116 | |
"Upon defeat, The Joker's team gains power while the opponent becomes stunned, defenseless and unable to attack." |
Black Canary | |
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Rarity: Silver | |
Base Star Rating: 2 Stars | |
Shards to Unlock: 30 | |
Where to Find Shards: Unknown | |
Class: Agility | |
Starting Threat Level: 1,075 | |
Initial Ability (Passive): Fast Strikes: +50% Fast Attack Damage, +25% GREEN ARROW Teammates Critical Attack Chance | |
Initial Ability (1): Sound Waves: 111 Damage | |
Initial Ability (2): Scissor Kick: 166 Damage | |
Starting Health: 470 | |
Starting Damage: 111 | |
"Dinah Lance has trained with top-tier martial artists, allowing all her Fast Attack hits to deal increased damage. Also, a unique bond grants any Green Arrow teammate a critical chance boost." |
Doctor Fate | |
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Rarity: Silver | |
Base Star Rating: 2 Stars | |
Shards to Unlock: 30 | |
Where to Find Shards: Heroic Campaign Mode Chapter 8 | |
Class: Arcane | |
Starting Threat Level: 1,107 | |
Initial Ability (Passive): Twist of Fate: Team Abilities 1, 2, and 3 require -1 Power, -2% Opposing Team Defense | |
Initial Ability (1): Glyph of Anubis: 108 Damage | |
Initial Ability (2): Nabu's Curse: 162 Damage Over Time | |
Starting Health: 519 | |
Starting Damage: 108 | |
"An expert spell caster, Doctor Fate enables his team to easily use Abilities. In addition, Nabu's Curse allows him to manifest glyphs that cause damage over time (DOT). Fate's ranged attack may also be extended for additional hits." |
Superman | |
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Rarity: Silver | |
Base Star Rating: 1 Star | |
Shards to Unlock: 10 | |
Where to Find Shards: Heroic Campaign Mode Chapter 3 | |
Class: Might | |
Starting Threat Level: 755 | |
Initial Ability (Passive): Invulnerable: 10% Chance to ignore Damage, +2% Team Defense | |
Initial Ability (1): Flying Punch: 66 Damage | |
Initial Ability (2): Super Block: +30% Incoming Damage reflected (excludes Damage Over Time), -60% Incoming Damage | |
Starting Health: 396 | |
Starting Damage: 66 | |
"The Man of Steel protects his entire team, improving everyone's defense. Superman himself can ignore basic & ranged attacks. Superman can also reflect damage back on the attacker with his Super Block." |
Scarecrow | |
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Rarity: Silver | |
Base Star Rating: 2 Stars | |
Shards to Unlock: 30 | |
Where to Find Shards: Heroic Campaign Mode Chapter 1 | |
Class: Metahuman | |
Starting Threat Level: 935 | |
Initial Ability (Passive): Hook and Chain: 15% Chance Scarecrow stops a Tag-Out, stunning opponent for 1 second | |
Initial Ability (1): Malpractice: 99 Damage | |
Initial Ability (2): Fear Gas: Creates a Hazard that Disables Ability 1, Ability 2 & Ability 3. Hazard remains active for 3.2 seconds, 148 Damage | |
Starting Health: 396 | |
Starting Damage: 99 | |
"Armed with a vicious hook & chain, Scarecrow can stop an opponent from tag-out, stunning them instead. Scarecrow's Fear Gas mentally breaks opponents, disarming them so they cannot use Abilities." |
Robin | |
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Rarity: Silver | |
Base Star Rating: 1 Star | |
Shards to Unlock: 10 | |
Where to Find Shards: Heroic Campaign Mode Chapter 5 | |
Class: Agility | |
Starting Threat Level: 749 | |
Initial Ability (Passive): Combo Master: 15% Chance for non-Ability Attacks to count as 2 Combo Meter Hits | |
Initial Ability (1): Assassin Strike: 74 Damage | |
Initial Ability (2): Born to Kill: 111 Damage | |
Starting Health: 346 | |
Starting Damage: 74 | |
"Raised and trained by the League of Assassins, Damian's basic attacks may gain him extra combo hits increasing the damage bonus received upon using his Abilities." |
Bane | |
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Rarity: Silver | |
Base Star Rating: 1 Star | |
Shards to Unlock: 10 | |
Where to Find Shards: Heroic Campaign Mode Chapter 6 | |
Class: Might | |
Starting Threat Level: 755 | |
Initial Ability (Passive): Ultimate Brawler: +10% Team Damage for Basic, Tag, Jump, Rush, Ranged and Crouch, +10% Team Critical Attack Chance | |
Initial Ability (1): Bitter Taste: 69 Damage | |
Initial Ability (2): Venom Strength: 103 Damage | |
Starting Health: 379 | |
Starting Damage: 69 | |
"Bane's combat prowess improves the critical attack chance for his entire team. His training regimen even allows his team's basic attacks to deal increased damage." |
Green Lantern | |
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Rarity: Silver | |
Base Star Rating: 1 Star | |
Shards to Unlock: 10 | |
Where to Find Shards: Arena Mode | |
Class: Arcane | |
Starting Threat Level: 700 | |
Initial Ability (Passive): Green Barrier: Team Absorption Shield (5% of Max Health) | |
Initial Ability (1): Grinder: 62 Damage Over Time | |
Initial Ability (2): Grand Slam: 93 Damage | |
Starting Health: 363 | |
Starting Damage: 62 | |
"Hal Jordan envelops his entire team in a protective shield to start every battle. Hal can also create dangerous constructs which cause damage over time (DOT)." |
Swamp Thing | |
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Rarity: Silver | |
Base Star Rating: 1 Star | |
Shards to Unlock: 10 | |
Where to Find Shards: Campaign Mode Chapter 6 | |
Class: Metahuman | |
Starting Threat Level: 707 | |
Initial Ability (Passive): Wild Growth : Abilities create a wild growth that heals Swamp Thing over time for 51 health. | |
Initial Ability (1): Refoliation: 51 | |
Initial Ability (2): Grand Slam: 76 Damage | |
Starting Health: 429 | |
Starting Damage: 51 | |
"As a protector of 'the Green,' Swamp Thing can heal himself by creating a patch of Abigail's Garden after each Ability use." |
Cyborg | |
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Rarity: Silver | |
Base Star Rating: 1 Star | |
Shards to Unlock: 10 | |
Where to Find Shards: Heroic Campaign Mode Chapter 3 | |
Class: Tech | |
Starting Threat Level: 683 | |
Initial Ability (Passive): Regeneration: Regenerates Health (1% per second) while Tagged Out, +2% Team Health | |
Initial Ability (1): EMP: Power Drain 1.2 Bars, 62 Damage | |
Initial Ability (2): Power Fist: 93 Damage | |
Starting Health: 346 | |
Starting Damage: 62 | |
"A high damage hero, Cyborg has low health but can regenerate from damage quickly using nano repair bots. Cyborg can also drop a plasma field which power drains opponents." |
The Flash | |
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Rarity: Silver | |
Base Star Rating: 1 Star | |
Shards to Unlock: 10 | |
Where to Find Shards: Heroic Campaign Mode Chapter 4 | |
Class: Metahuman | |
Starting Threat Level: 694 | |
Initial Ability (Passive): Blur: On Tag-In, +10% Fast Attack Chance for 3 seconds, +10% Team Fast Attack Chance | |
Initial Ability (1): Blink of an Eye: 70 Damage | |
Initial Ability (2): Dust Kick: 105 Damage | |
Starting Health: 313 | |
Starting Damage: 70 | |
"A blur of motion, The Flash can hit multiple times with fast attack when he tags in. He also raises the fast attack chance of his entire team." |
Deadshot | |
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Rarity: Silver | |
Base Star Rating: 1 Star | |
Shards to Unlock: 10 | |
Where to Find Shards: Heroic Campaign Mode Chapter 2 | |
Class: Tech | |
Starting Threat Level: 634 | |
Initial Ability (Passive): Sharpshooter: 3 Damage based on opponent distance, +2% Team Critical Attack Chance | |
Initial Ability (1): Marksmanship: 62 Damage | |
Initial Ability (2): Twins: 93 Damage | |
Starting Health: 297 | |
Starting Damage: 62 | |
"Floyd Lawton is an expert mercenary and hitman specializing in taking out opponents from a distance. Deadshot gains a damage bonus based on how far away he is from his opponent, and gives his entire team a bonus critical chance." |
Gorilla Grodd | |
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Rarity: Silver | |
Base Star Rating: 1 Star | |
Shards to Unlock: 10 | |
Where to Find Shards: Heroic Campaign Mode Chapter 2 | |
Class: Might | |
Starting Threat Level: 651 | |
Initial Ability (Passive): Berserk: Gains Fury (+10% Damage) below 40% Health | |
Initial Ability (1): Stampede: 56 Damage | |
Initial Ability (2): PSI Shield: +30% Incoming Damage reflected (excludes Damage Over Time), -60% Incoming Damage | |
Starting Health: 346 | |
Starting Damage: 56 | |
"This villain is most dangerous when cornered, gaining a powerful attack bonus when low on health. Grodd can also reflect damage back to his opponent with his PSI Shield." |
Mythic Wonder Woman | |
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Rarity: Gold | |
Base Star Rating: 3 Stars | |
Shards to Unlock: 160 | |
Where to Find Shards: Unknown | |
Class: Might | |
Starting Threat Level: 1,895 | |
Initial Ability (Passive): God Killer Sword: Absorb 10% of the opponent's Attack for 5 seconds when defeating them | |
Initial Ability (1): Chop Slide: 188 Damage, Armor Piercing | |
Initial Ability (2): Bracelet Block: +30% Incoming Damage reflected (excludes Damage Over Time), -60% Incoming Damage | |
Starting Health: 871 | |
Starting Damage: 188 | |
"With each enemy she defeats, Wonder Woman gains an attack boost. She can also reflect damage back on the attacker with her Bracelet Block." |
Powered Supergirl | |
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Rarity: Gold | |
Base Star Rating: 3 Stars | |
Shards to Unlock: 160 | |
Where to Find Shards: Challenges | |
Class: Might | |
Starting Threat Level: 1,795 | |
Initial Ability (Passive): Powered Heat Vision: 10% Chance to Adjust Power costs by -100% on Basic, Jump, Rush, Ranged and Crouch Crit Attacks for Ability 1 | |
Initial Ability (1): Walking Laser: 178 Damage Over Time | |
Initial Ability (2): Last Daughter of Krypton: 267 Damage | |
Starting Health: 825 | |
Starting Damage: 178 | |
"Critical hits on her most basic attacks grant Kara the chance to use her Walking Laser ability for no power cost." |
Flora Poison Ivy | |
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Rarity: Gold | |
Base Star Rating: 3 Stars | |
Shards to Unlock: 160 | |
Where to Find Shards: Premium Chest | |
Class: Metahuman | |
Starting Threat Level: 1,738 | |
Initial Ability (Passive): Poison Vines: Ability 2 and 3 disable the victim's rush, evade, ranged, and jump attacks while dealing extra damage for 4 seconds | |
Initial Ability (1): Re-Leafed: 178 Damage | |
Initial Ability (2): Vine Drill: 267 Damage, Armor Piercing | |
Starting Health: 768 | |
Starting Damage: 178 | |
"Ivy manipulates plants within her abilities to reduce the opponent's mobility and advanced attacks while inflicting posion damage over time (DOT)." |
Entangling Poison Ivy | |
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Rarity: Gold | |
Base Star Rating: 3 Stars | |
Shards to Unlock: 160 | |
Where to Find Shards: Challenges | |
Class: Metahuman | |
Starting Threat Level: 1,625 | |
Initial Ability (Passive): Entangling Vines: Ability 2 and 3 disable the victim's rush, evade, ranged and jump attacks for 4 seconds | |
Initial Ability (1): Prune the Weak: 165 Damage | |
Initial Ability (2): Bed of Thorns: 247 Damage Over Time | |
Starting Health: 726 | |
Starting Damage: 165 | |
"Ivy utilizes plant-based abilities to hinder the movement and advanced attacks of her opponent. Also, her Bed of Thorns ability can slow the power generation of its victim while dealing damage over time (DOT)." |
Amazon Wonder Woman | |
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Rarity: Gold | |
Base Star Rating: 2 Stars | |
Shards to Unlock: 30 | |
Where to Find Shards: Complete Daily Objectives | |
Class: Might | |
Starting Threat Level: 1,100 | |
Initial Ability (Passive): Amazon Royalty: When owned, all female heroes in your roster gain 1% Health | |
Initial Ability (1): Amazon Spin: 111 Damage | |
Initial Ability (2): Bracelet Block: +30% Incoming Damage reflected (excludes Damage Over Time), -60% Incoming Damage | |
Starting Health: 495 | |
Starting Damage: 111 | |
"Diana grants increased health for female combatants whether she joins them in battle or not. She can also reflect damage back on her attacker with her Bracelet Block." |