by Paul Devlin 23/1/2013
Product: Guns'n'Glory Heroes
Genre: RPG, Strategy, Tower defence
There's a big movie out at the moment in which dwarves, elves, and a little chap with big feet take on a 3D dragon. You may have seen it.
HandyGames presumably has and, understandably, is using the box office Hobbit behemoth to support the timely launch of its first fantasy-flavoured title.
Guns'n'Glory Heroes uses the series's familiar model of traditional tower defence waves being fended off by player-controlled units, which need to be constantly shuffled around to block enemy waves. On top of that it adds a dash of Might & Magic.
It's a tantalising prospect and a charmingly presented title. It's only let down by cumbersome controls that often fail you like those heartless Wood-Elves did the dwarfs in the battle for Erebor. Oh, and where have all the guns gone?
The new fantasy setting means there are fewer guns, but there's still a fair amount of glory for tower defence fans prepared to battle some control quirks
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