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 ANDROID NEWS

Battlefield 3 Frostbite engine to power iPhone and Android games soon?

Job listing suggests so

Product: Frostbite | Developer: DICE
 
Frostbite Android, thumbnail 1
Serious PC and console gamers will know all about Battlefield 3 (pictured below) and the impressive Frostbite engine that powers it.

According to a job listing over on DICE's (the developer of the Battlefield series and Frostbite itself) website, Frostbite may soon be powering mobile titles, too.

"Frostbite is looking for developers who want to join us in taking our engine to the next level," the posting for a mobile software developer reads.

"You will be part of a team focusing on bringing Frostbite to mobile platforms and work closely with game team customers and the Frostbite team to deliver an engine as great on mobile platforms as it is on traditional HD platforms."

That's quite a level of greatness. With Frostbite at their disposal, game designers can create massive open environments and implement incredibly convincing physics, including destructible scenery. Something like this:



In the Battlefield series of multiplayer first-person shooters, you can get at a lurking opponent by blowing chunks out of the house they're hiding in.

How much of this Frostbite sophistication will translate to mobile is unclear, but given the escalating power of mobile devices - and the dwindling gap between the current console generation and the latest multi-core smartphones - we're hoping for something approaching parity.

Until we see the first Frostbite-powered mobile games in action, we won't know for certain, of course. We'll let you know as soon as we hear, or see, anything on the subject.
 

Reviewer photo
Jon Mundy 3 October 2012
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Joined:
Jul 2012
Post count:
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Paul_Murphy | 11:12 - 8 October 2012
Frostbite for Vita please DICE. Then a BF game. Hell, I'd be happy for 1943 to get ported.
Joined:
Aug 2012
Post count:
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Alan Costa | 11:42 - 4 October 2012
The mobile game press (and devs alike) are always quick to cite the ever decreasing gap in power between mobile devices and home consoles, as if somehow that speaks volumes for the raw and awe-inspiring power of mobile tech. Has mobile tech come a long way in the last several years? Of course it has.

However, to say that a constantly evolving (2-3 cycles per year constant) technology is closing the gap with a competing platform that hasn't changed in SEVEN YEARS, well that's like saying water is wet (duh).

The fact is, today's most powerful home console is greater than the most powerful smartphone to be released this year (i.e. the LG Optimus G) by an order of magnitude. But let's excuse the smartphone from this comparison, because unlike consoles its hardware and software resources aren't dedicated exclusively to gaming.

Instead, take the Playstation Vita, which has cutting-edge mobile tech inside and an custom OS, all dedicated for the sole purpose of allowing the most advanced mobile graphics possible.

Now take two games in the same genre, both cutting-edge (graphically) on their respective platforms:

Battlefield 3 for Xbox 360
Vs.
Call of Duty: Black Ops Declassified for PS Vita

Note that Black Ops for Vita hasn't even been released yet, while Battlefield 3 for Xbox has been out for a full year now. I would say that 1-year spot by BF3 is fair, since Vita devs have had far less time with the Vita hardware and dev tools.

Now, watch a Youtube clip of each game in action, and be sure to adjust the video quality setting to 720p (otherwise the poor video quality will mask the differences):

Xbox BF3: http://www.youtube.com/watch?v=rBWBcdgtkMw

Vita Black OPS: http://www.youtube.com/watch?v=3nDC85ZJsYU

The contrast in graphics detail and fidelity is downright stunning. Again, we're talking about the most cutting-edge mobile gaming platform today Vs. a home console released 7 YEARS AGO. In that time-frame, some of our children went from twinkle in the eye to the 2nd grade.

So what does this comparison tell us? It tells us that, yeah, a high-end mobile device can cram an impressive amount of gaming power into our back pocket. It can render Angry Birds or that Farmville clone super smoothly and in dazzling HD without batting an eyelash.

However, when called upon to run games with the same size, scope, and environmental detail as their 7-year-old home console counterparts, we see that, although mobile tech has come a long way in the last 7 years, it's only when compared to the mobile tech of 7 years ago.

Comparing a smartphone, or even a tablet for that matter, to a home console when it comes to graphics prowess is like comparing a flight from NY to Paris via today's most advanced helicopter with one via the fastest passenger plane circa 2005. It's simply not a good comparison, nor should anyone attempt to make it.

And if you think that was a long-winded comment, I dare you to say that having your smartphone is "like having a computer in my pocket".
 
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