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Piracy to blame for early Dead Trigger price drop

Dropped dead by freeloaders

Product: Dead Trigger | Developer: Madfinger Games | Publisher: Madfinger Games | Genre: Shooter
For: Android   Also on: iPhone, iPad
Dead Trigger Android, thumbnail 1
Madfinger Games has publicly responded to the criticism over its decision to make Dead Trigger on Android free within weeks of release.

Writing on the company's Facebook page, Madfinger blamed "unbelievably high" rates of piracy for the price drop, saying that "at first we intend to make this game available for as many people as possible - that's why it was for as little as buck."

"However, even for one buck, the piracy rate is soooo giant, that we finally decided to provide Dead Trigger for free"

Dead Pirates

Despite the price drop, the company is adament the game isn't a freemium title, saying that "all players are able to play it without IAP!"

"We stand up for this statement, because all members of our team are playing (and enjoying) DEAD TRIGGER without IAP."

This is not the first time a company has publicly criticised the levels of piracy on Android.

Miles Jacobson from Sports Interactive (Football Manager Handheld) also condemned the platform's poor track record for legal purchases earlier in the year, revealing that the company's debut Android title had a whopping 90 per cent piracy rate.

Reviewer photo
Will Wilson 23 July 2012
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Jul 2012
Post count:
furbian | 01:47 - 5 August 2012
Many are right, Google doesn't help matters. Play/Wallet etc. is essentially a third rate payment system. When updating my credit card as it had expired, on my almost decade old account, they blocked it asking for my passport and bank statements, via phishing/spam like e-mails. So unless I trust them, and on the basis of their e-mails I just couldn't, I am left with no way to pay for anything, and no alternative.

I used to love the promotions and would buy something for 99p if liked it, probably about 20 apps purchased until account death. My Apple, eBay, Amazon accounts, all hunky dory.

The low down...

Nov 2011
Post count:
Chivas77 | 12:46 - 24 July 2012
Remember in the early AppStore years circa 2009, we were talking about amazing premium games providing a console type experience as being the future of mobile gaming? You know games that cost
Dec 2010
Post count:
PG BBilson | 09:50 - 24 July 2012
"No, what you do is to check if the cracked game is the actual game downloaded properly from Google Play."

Aye, I'm not saying it's the only way, but that's just how it's been interpreted by a lot of developers.

Unless I'm mistaken, a few games have used an independent licence check system in the past to prevent piracy (from as far back as 1.6). Unfortunately, as I found with Hyperdevbox's Lovecatch, that system can occasionally mess up and lock out legal purchasers, too, which is /incredibly/ annoying.
Dec 2010
Post count:
Excelcius | 03:50 - 24 July 2012
The easier it is to pirate the more people will do it and the more money is lost. The idea that people who steal would never pay for it anyway is ludicrous, people will pay for something if they want it badly enough and can't steal it so easily.

Thieves tend to steal stuff that they can sell, guess what they use the money for ? to buy stuff they can't steal so easily ! you've only gota look at the iOS app sales figures vs Android to see the harder it is to pirate i.e. going through the rigmarole and potential risks of jail breaking on iOS vs selecting
Jul 2011
Post count:
adampsyreal | 03:09 - 24 July 2012
Well, until we can decompile .apk's and remove ads; at least 'those' games will be "free".

*Most Pirates Would Not Purchase The Game Anyway. I doubt as much is "lost" as is thought.
Dec 2010
Post count:
Excelcius | 23:37 - 23 July 2012
I wish Pocket gamer had a thumbs up button for some of these comments.

Ive just been on a certain tech site which also covered this subject and the general consensus amongst the comments, is that its the developers fault for pricing their apps too high, and that complaining about piracy was just a cheap marketing ploy. One commenter suggested that final fantasy was priced too high and therefore by his logic was entitled to steal it and various other comments suggested 69p was a fair price but anything higher was a rip off. I remember paying
Feb 2012
Post count:
Axe99 | 22:51 - 23 July 2012
It's really sad to see this happening on Android - people complain about closed systems like the consoles all the time, but look what happens when it's open up? Just shows how many humans can't think beyond their narrow self-interest.

In my view, pirates aren't gamers but bottom-feeding scum - gamers support the industry that provides their entertainment by paying the devs that work long hours, often for low pay, that provide it. Pirates work to destroy that industry (just look at what happened to PC gaming - it still hasn't recovered from the wave of piracy from the late 90s onwards).
Dec 2010
Post count:
PG BBilson | 18:30 - 23 July 2012
" but it's still free marketing, and instead of complaining figure out how to monetize those pirates."

Unfortunately, right now that last part has been translated into "game-changing IAPs", which is a problem for those that would prefer to pay up front.
Jul 2012
Post count:
BrianCa | 17:28 - 23 July 2012
Bullshit. The move was carefully calculated and has nothing to do with piracy, the change will happen on iOS as well. Basically, they said "we hit 50,000 purchases in the first two weeks but now the number of sales have dropped to near nothing. Since our game has been heavily advertised most serious gamers have bought the game and the only people still on the fence are those who refuse to spend a dollar on a game. If we make the game free those people will download the game and possibly spend money on IAP's. Therefore this is the most profitable and logical move to make."

These quotes may or may not be actual quotes from madfinger. Fucking Madfinger.
Jul 2011
Post count:
adampsyreal | 15:42 - 23 July 2012
I personally con't mind donating the 1$.
MadFinger could have waited at least a few months before dropping the price to free.
*now they should compensate the early adopters with some in-game currency or something to make it right.
**Piracy? Over a 1$ game that is more fun to play when legally purchased? ...hmm
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