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 ANDROID NEWS

Clash Royale's upcoming balance changes look at Sparky, Tesla, Electro Wizard, and more

It's a balancing act

Product: Clash Royale | Publisher: Supercell
For: Android   Also on: iPhone, iPad
 
Clash Royale certainly has been a busy bee recently, and it isn't slowing down just yet. It's almost time for another round of balance changes and here's what you can expect.

Oh, and yes, Sparky's back.
  • Sparky: Hit speed to 4sec (from 5sec), damage -15%
    • Sparky will no longer one-shot another Sparky.
  • Tesla: Damage +30%, hit speed to 1sec (from 0.8sec)
    • Tesla will one-shot Minions and Goblins.
  • Electro Wizard: Damage -4%, first attack comes 0.2sec slower
  • Graveyard: Duration to 10sec (from 9sec), radius to 4 (from 5), first Skeleton spawns 0.5sec slower, Skeletons spawn less randomly
  • Cannon Cart: Hitpoints +5%, shield hitpoints +5%
    • Cannon Cart's shield will survive a Mega Knight jump and hit.
  • Lightning: Damage -3%, radius to 3 (from 3.5)
  • Spear Goblins: Hit speed to 1.1sec (from 1.3sec)
  • Valkyrie: Damage +5%
    • Valkyrie will one-shot Princesses and Dart Goblins, and take down Barbarians in three attacks.
It wouldn't be much a balance update if there weren't a few fixes to note, so here we go:
  • Bandit, Mega Knight - FIXED: Bandit and Mega Knight dashing/jumping a shorter distance than they should.
  • Cannon Cart - FIXED: Troops occasionally stopped targeting the Cannon Cart and very occasionally get stuck behind a broken Cannon Cart.
  • Inferno Dragon, Inferno Tower - FIXED: Damage not resetting after breaking through a shield (e.g. Guards, Dark Prince, Cannon Cart).
  • Troop Pathfinding - FIXED: Troops steering towards an unexpected lane. Behaviour should be more as expected now.
These changes are due to go live on iOS and Android sometime today (October 9th).

 

Reviewer photo
Emily Sowden 9 October 2017
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