It's Card Crawl's first anniversary so Tinytouchtales released sales numbers. Spoiler: it sold well.
Played its cards right
![It's Card Crawl's first anniversary so Tinytouchtales released sales numbers. Spoiler: it sold well.](https://media.pocketgamer.com/artwork/na-hbfr/tumblr_ne5z9nqjw81tlkgfho1_1280.jpg)
There's no denying that we love Card Crawl. we love it now, we loved it when we reviewed it and we are pumped for its upcoming spiritual sequel.
But what we love even more is the sales number that Tinytouchtales just released. You'll be glad to know that, for a premium indie game, Card Crawl did well. In fact, it paid itself after one week and ended up making $100.000 in revenue.
iOS is still the main driving force with 76% of revenue coming from Apple's platform but the developers are happy with Android's sales numbers.
![](https://media.pocketgamer.com/FCKEditorFiles/Bildschirmfoto-2016-03-14-um-11_35_35 (1).png)
It seems that for a free-to-try game, it got a lot of download and a somewhat successful conversion rate as around 9% of those who tried it ended up buying the full version after thirty days.
If you want to take a look at all the graphs and sales numbers in detail, tap here.