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Android  header logo

Arcane Legends

For: Android   Also on: iPhone, iPad

The stuff legends are made of

Product: Arcane Legends | Developer: Spacetime Studios | Format: Android | Genre: Action, RPG | Players: 1 | Version: Europe
 
Arcane Legends Android, thumbnail 1
Free-to-play MMOs tread a dangerous line between providing the player with a riveting experience and ensuring that the developer extracts enough cash through in-app purchases to make the whole venture worthwhile.

Unsurprisingly, a great many examples fail to get the delicate balance right, and force the player to reach for their wallets in order to keep the momentum and enjoyment going.

Thankfully, Spacetime Studios - the team behind Pocket Legends, Dark Legends, and Star Legends - knows what it takes to make this type of game work. The company has ploughed all of the experience gained with its previous titles into Arcane Legends, one of the most impressive mobile MMOs we've seen in a long time.

Rather than taking the serious approach showcased in Gameloft's Order and Chaos, Arcane Legends adopts a more light-hearted visual style, with cartoon-like characters and environments that look like they've stepped right out of a Disney movie. The graphics are sharp and detailed, and the animation is sublimely smooth - even when there's plenty of activity on the screen.

Free to slay

Once you've picked a class and customised your avatar's appearance - as well as selected your pet companion - you can venture out into the gameworld and start embarking on quests.

These reward you with in-game gold to spend on a variety of items. In fact, most things you need to acquire during your adventure can be purchased (or found) without having to spend any real-life money.

There are some exceptions: some of the best gear is locked behind a paywall, and elixirs - which can turn the tide of battle - also come with a premium price tag.

If you're willing to splash the cash then you'll become stronger in less time, which means you'll have an unfair advantage over other players - but it's by no means a deal-breaker if you're averse to parting with your moolah.

If you're willing to invest enough time - and forgo some of the super-rare items - then you can gain just as much entertainment in Arcane Legends without spending a dime.

Freemium details aside, the core gameplay of Arcane Legends will be instantly familiar to MMO veterans. You can create parties with other players, compose a friend list, and chat happily with fellow adventurers.

Combat is reasonably straightforward, falling into the button-bashing template popularised by so many similar titles, but it's satisfying enough - especially when you add your pet into the equation, which will attack on your behalf and diligently hoover up the loot dropped by enemies.

Freemium fantasy

Arcane Legends still has plenty of room to grow, however. More character classes would be nice, and the gameworld is a little on the small side in comparison with rival offerings. These are areas where we would expect Spacetime Studios to expand in the future - this is, after all, still a young release.

Working in a genre where it's so difficult to get things right, Spacetime Studios has a fantastic track record. Arcane Legends continues that proud tradition, and while it's not quite as robust or content-rich as its established competitors, it's off to a wonderfully assured start.
 
Arcane Legends
Reviewer photo
Damien McFerran | 20 November 2012
The Legends series continues with this attractive and well-constructed action MMO. It's not the finished article quite yet, but given time it could become one of the best titles of its type on mobile phones
 
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Joined:
Feb 2011
Post count:
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RazJUK | 07:59 - 21 November 2012
Funkyflychicken hit the nail right on the head with Arcane Legends being Pocket Legends just with a newer lick of paint.
Order & Chaos is definitely the best MMO on IOS/Android, but only because no one has put the effort in to making a true 3D open world MMO yet.
Order & Chaos did have me fooled and addicted for 3 months, but again Gameloft shoot themselves in the foot by not finishing a game and ironing out the bugs. Just imagine if they kept the full development team on it for another 4-6 months and released the intended "Order vs Chaos". Ahh well.
Joined:
Mar 2011
Post count:
106
funkyflychicken | 16:44 - 20 November 2012
From my brief play of the first few quests, I don't see anything different at all about this game, other than the graphics and the name.

Otherwise, this is exactly the same game as Star Legends/Pocket Legends. Same exact type of instancing, same mechanics. I really saw no reason to play it if you had played the other games.

One of the biggest issues I have with these games, is there is NO open world. You take a quest, and you are thrown into an instance with other random people running around trying to finish the same thing. You MUST join up with them, as usually they have already cleared most objectives in the area. It's really a pain, not fun at all. Playing these games feels more like a chore. Even my 7 year old doesn't like the instancing and setup of the world.

As generic of a WoW ripoff as it is, Gameloft's Order and Chaos is heads and tails above these "Legends" games. It's almost as bad as the Angry Birds series, keep releasing new games that play almost exactly the same, just throw on a new paint job and the easily entertained come a runnin... just my 2 cents.
 
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