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Supercell, Playdemic, and GoGame win big at the first ever Mobile Games Awards

It was a night to remember

Supercell, Playdemic, and GoGame win big at the first ever Mobile Games Awards
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After what feels like forever we finally know the results of months of nominating, voting, and planning as the first ever Mobile Games Awards in association with Game Insight has revealed its winners.

Hosted at the prestigious BAFTA 195 in London, it was certainly a night to celebrate as it marked the end of Pocket Gamer Connects. Everyone needed to put their feet up, don their best blazers, and grab a glass of fizz for good measure.

Without further ado, here're the grand winners.

  • Game of the Year
    • Golf Clash by Playdemic

  • Best Developer
    • Supercell

  • Best Indie Developer
    • Adriaan de Jongh & Sylvain Tegroeg

  • Best Publisher
    • Flaregames

  • Best Development Tool
    • Unity

  • Best Back-end Solution
    • GameSparks

  • Best Advertising & UA
    • Facebook

  • Best Marketing Campaign
    • Clash of Clans Builder Campaign by Supercell

  • Best Analytics / Data Tool
    • App Annie

  • Best QA + Localisation Service Provider
    • Keywords

  • Best Technological Innovation
    • ARKit by Apple

  • Best Game Management & Live Ops
    • Gardenscapes by Playrix

  • Best Recruitment Agency
    • Amiqus

  • Mobile Legend
    • Kritan Segerstrale

  • Pocket Gamer People's Choice
    • Dragon Project by GoGame
Emily Sowden
Emily Sowden
Emily is Pocket Gamer's News Editor and writes about all kinds of game-related things. She needs coffee to function and begrudgingly loves her Switch more than she lets on.