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Capcom responds to Resident Evil 3D save data outcry

'We're treating it like an arcade fighting game'

Capcom responds to Resident Evil 3D save data outcry

Following the outcry from gamers regarding the Resident Evil: The Mercenaries 3D save data debacle, Capcom has responded in an attempt to stitch up the wounds.

It came to light earlier in the week that players can't delete saved data on the game, meaning that it's pretty much impossible to sell it on as second-hand. While some gamers believe Capcom did this as a form of DRM, the company is having none of it.

"There was no intention of lessening the experience of the game," said Capcom's 'Snow' on the official forums. "Essentially, RE Mercs was treated like an arcade fighting game.

"You unlock characters, levels, etc and they just stay unlocked as they would in an arcade machine. There was no hidden motive to prevent buying used copies. It's not some secret form of DRM. It's simply the way we designed the save system to work with the arcade type of gameplay."

In a short Q&A that followed, the spokesman did an adequate job of dancing around the point. Talking about whether second-hand purchasers will be able to get the full game experience, he said:

"Resident Evil: The Mercenaries 3D consists of 30 time-based missions, through which the player unlocks skill upgrades as they progress through the game.

"Anyone purchasing a copy of the game secondhand would have access to all the missions and skills that the original owner unlocked, in addition to the content that was available to the original user."

Mike Rose
Mike Rose
An expert in the indie games scene, Mike comes to Pocket Gamer as our handheld gaming correspondent. He is the author of 250 Indie Games You Must Play.