Code Name: S.T.E.A.M.
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3DS
| Code Name: S.T.E.A.M.

Coming from the studio responsible for Fire Emblem and Advance Wars - two of the most elegant and finely-tuned strategy series around - you might be surprised to learn that Code Name: STEAM bins a load of tropes synonymous with the genre.

Instead of observing a battlefield from the sky, you play it like a third-person shooter as you drive your four-man squad through the levels, and manually aim your weapon before firing.

And while it has a grid system, it's far from regimented - shuffle around on a tile and you might be able to get a sneaky shot in, or gain cover behind a piece of architecture.

And, most surprisingly, the game has no map. Even Valkyria Chronicles, which famously merged turn-based tactics with real-time combat, let you see the layout of the battlefield. No such help, here.

Kettle copper attack

It's all intentional, of course - instead of relying on a birds-eye view, you have to be judicious with movement, have your team mates look out for each other, and see "information" as a precious resource, second only to the steam that powers your soldiers's movement and guns.

It works, but it's a fragile kind of working, capable of toppling down as soon as the claustrophobic camera hides an enemy out of view, or stops you from seeing the trajectory of a grenade, or fails to explain the layout of the level. Most of the time, I just wanted to get a better look at things.

The game has a miserable start as you control just one man through a tedious tutorial, but as soon as your squad hits four members, STEAM constantly adds new ideas - from a Lion who can somersault across the map and crash into far off enemies, to a medipack motar cannon, to a boxing glove on a spring.

Steampunk's not dead

The game soon evolves into a complex mechanical mash-up of strategies and systems for you to employ and there are plenty of different enemy types and labyrinthine levels - often with a strong vertical element - that test your skill.

But there are some frustrations to be found, too, like the enemy reinforcements that spring out of nowhere, a tricky ambush system that doesn't quite gel with the real-time movement, and enemies that can teleport randomly around the map.

Luckily, the astonishingly slow enemy turns that so many US reviewers criticised have been fixed in a day-one patch. Though the solution - a blink-and-you'll-miss-it fast-forward mode - can leave you in the dark about what the enemy just got up to.

Lincoln cogs

The story is a bizarre mish-mash of ideas and references and styles. In the game, President Lincoln commands a crack team of soldiers from public-domain fiction, including Tom Sawyer, Queequeg, and the Scarecrow from The Wizard of Oz.

It's got steampunk props, a chunky visual style inspired by the silver age of comics, and aliens that look like Lovecraft knock-offs.

It's perhaps a little wacky for wacky's sake, but it's undeniably charming and unique - and you've got to love that bonkers Saturday morning cartoon theme song that plays over the title menu.

No I in steam

Code Name: STEAM deserves praise for daring to experiment with the tropes of turn-based tactics. And at times, it's successful, offering tense battles that keep you on your toes through a lack of omniscient information.

But a number of frustrating elements, often linked to the semi-real-time nature or the cramped third-person camera, keep it from greatness.

Code Name: S.T.E.A.M.

Code Name: STEAM is charming in style and experimental in genre, but a number of missteps make it tough to recommend whole heartedly
Score
Mark Brown
Mark Brown
Mark Brown spent several years slaving away at the Steel Media furnace, finally serving as editor at large of Pocket Gamer before moving on to doing some sort of youtube thing.