Downwell creator Ojiro Fumoto has crafted a new masterpiece called Poinpy - something that made me want to hoard fruits to appease an angry beast whose hunger knows no bounds. While the game concept is absolutely ridiculous, I still wanted to pacify that beast-god with a penchant for fruit juices because I've angered it somehow.
Now, I must pay for my transgressions by stealing fresh fruit from unwitting fruit servers that look like blueberries. Will Poinpy have that same effect on you?
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While the visuals do look lovely, you'll still feel the pressure of grabbing as much fruit as you can before you fall to your fiery demise below.
Controls are a one-thumb affair - you'll simply have to pull back to launch into the air and bounce off walls (and enemies) at an angle. You can also reverse this in the settings - a feature I greatly appreciated - so you can drag up to jump rather than the other way around. There's also a Puzzle Mode you can unlock towards the right side of the screen, where you can complete certain challenges if you're looking for a bit of variety from the main campaign.
I'm not the most coordinated gamer, and my reflexes need some work especially when there's a timer involved. But somehow, Poinpy managed to keep me hooked and motivated enough to try and try again, because once those equipable boons started coming in, every new attempt became a more rewarding experience.
I can't for the life of me understand how something that should have frustrated me actually became so darn enjoyable. I kept trying to collect those fruit juices like a madwoman, wondering why I even woke the beast in the first place. But when it finally burns me to a crisp and it's game over, I find myself wanting to anger the beast and start my fruit-collecting journey all over again.